Esempio n. 1
0
 /// <summary>
 /// Create a new animation clip play instance.
 /// </summary>
 /// <param name="clip">Which animation clip to play.</param>
 /// <param name="speed">Animation playing speed.</param>
 /// <param name="startingStep">Optional starting step index.</param>
 public SpriteAnimationClipPlay(SpriteAnimationClip clip, float speed = 1f, int?startingStep = null)
 {
     Clip             = clip;
     SpeedFactor      = speed;
     CurrentStep      = clip.StartIndex + startingStep ?? 0;
     _timeForNextStep = clip.DelayForStep(CurrentStep - Clip.StartIndex);
 }
Esempio n. 2
0
 /// <summary>
 /// Play animation clip.
 /// </summary>
 /// <param name="clip">Animation clip to play.</param>
 /// <param name="speed">Animation playing speed.</param>
 /// <param name="startingStep">Animation starting step.</param>
 public void PlayAnimation(SpriteAnimationClip clip, float speed = 1f, int?startingStep = null)
 {
     _currAnimation = new SpriteAnimationClipPlay(clip, speed, startingStep);
     _currAnimation.OnAnimationEnd = () =>
     {
         this.OnAnimationEnd?.Invoke();
     };
 }