/** * The general position function. {@link #Position(double, int) Position} * and {@link #ArcPosition(double, int) ArcPosition} are defined in terms of * this function. * <p> * @param arcmode bool flag determining the meaning of the second * parameter; if arcmode is false, then the GeodesicLine object must have * been constructed with <i>caps</i> |= {@link GeodesicMask#DISTANCE_IN}. * @param s12_a12 if <i>arcmode</i> is false, this is the distance between * point 1 and point 2 (meters); otherwise it is the arc length between * point 1 and point 2 (degrees); it can be negative. * @param outmask a bitor'ed combination of {@link GeodesicMask} values * specifying which results should be returned. * @return a {@link GeodesicData} object with the requested results. * <p> * The {@link GeodesicMask} values possible for <i>outmask</i> are * <ul> * <li> * <i>outmask</i> |= {@link GeodesicMask#LATITUDE} for the latitude * <i>lat2</i>; * <li> * <i>outmask</i> |= {@link GeodesicMask#LONGITUDE} for the latitude * <i>lon2</i>; * <li> * <i>outmask</i> |= {@link GeodesicMask#AZIMUTH} for the latitude * <i>azi2</i>; * <li> * <i>outmask</i> |= {@link GeodesicMask#DISTANCE} for the distance * <i>s12</i>; * <li> * <i>outmask</i> |= {@link GeodesicMask#REDUCEDLENGTH} for the reduced * length <i>m12</i>; * <li> * <i>outmask</i> |= {@link GeodesicMask#GEODESICSCALE} for the geodesic * scales <i>M12</i> and <i>M21</i>; * <li> * <i>outmask</i> |= {@link GeodesicMask#ALL} for all of the above; * <li> * <i>outmask</i> |= {@link GeodesicMask#LONG_UNROLL} to unroll <i>lon2</i> * (instead of reducing it to the range [−180°, 180°]). * </ul> * <p> * Requesting a value which the GeodesicLine object is not capable of * computing is not an error; Double.NaN is returned instead. **********************************************************************/ public GeodesicData Position(bool arcmode, double s12_a12, int outmask) { outmask &= _caps & GeodesicMask.OUT_MASK; GeodesicData r = GeodesicData.NaN; if (!(Init && (arcmode || (_caps & (GeodesicMask.OUT_MASK & GeodesicMask.DISTANCE_IN)) != 0))) { // Uninitialized or impossible distance calculation requested return(r); } r.lat1 = _lat1; r.azi1 = _azi1; r.lon1 = ((outmask & GeodesicMask.LONG_UNROLL) != 0) ? _lon1 : GeoMath.AngNormalize(_lon1); // Avoid warning about uninitialized B12. double sig12, ssig12, csig12, B12 = 0, AB1 = 0; if (arcmode) { // Interpret s12_a12 as spherical arc length r.a12 = s12_a12; sig12 = GeoMath.ToRadians(s12_a12); { Pair p = GeoMath.Sincosd(s12_a12); ssig12 = p.First; csig12 = p.Second; } } else { // Interpret s12_a12 as distance r.s12 = s12_a12; double tau12 = s12_a12 / (_b * (1 + _A1m1)), s = Math.Sin(tau12), c = Math.Cos(tau12); // tau2 = tau1 + tau12 B12 = -Geodesic.SinCosSeries(true, _stau1 * c + _ctau1 * s, _ctau1 * c - _stau1 * s, _C1pa); sig12 = tau12 - (B12 - _B11); ssig12 = Math.Sin(sig12); csig12 = Math.Cos(sig12); if (Math.Abs(_f) > 0.01) { // Reverted distance series is inaccurate for |f| > 1/100, so correct // sig12 with 1 Newton iteration. The following table shows the // approximate maximum error for a = WGS_a() and various f relative to // GeodesicExact. // erri = the error in the inverse solution (nm) // errd = the error in the direct solution (series only) (nm) // errda = the error in the direct solution // (series + 1 Newton) (nm) // // f erri errd errda // -1/5 12e6 1.2e9 69e6 // -1/10 123e3 12e6 765e3 // -1/20 1110 108e3 7155 // -1/50 18.63 200.9 27.12 // -1/100 18.63 23.78 23.37 // -1/150 18.63 21.05 20.26 // 1/150 22.35 24.73 25.83 // 1/100 22.35 25.03 25.31 // 1/50 29.80 231.9 30.44 // 1/20 5376 146e3 10e3 // 1/10 829e3 22e6 1.5e6 // 1/5 157e6 3.8e9 280e6 double ssig2_ = _ssig1 * csig12 + _csig1 * ssig12, csig2_ = _csig1 * csig12 - _ssig1 * ssig12; B12 = Geodesic.SinCosSeries(true, ssig2_, csig2_, _C1a); double serr = (1 + _A1m1) * (sig12 + (B12 - _B11)) - s12_a12 / _b; sig12 = sig12 - serr / Math.Sqrt(1 + _k2 * GeoMath.Sq(ssig2_)); ssig12 = Math.Sin(sig12); csig12 = Math.Cos(sig12); // Update B12 below } r.a12 = GeoMath.ToDegrees(sig12); } double ssig2, csig2, sbet2, cbet2, salp2, calp2; // sig2 = sig1 + sig12 ssig2 = _ssig1 * csig12 + _csig1 * ssig12; csig2 = _csig1 * csig12 - _ssig1 * ssig12; double dn2 = Math.Sqrt(1 + _k2 * GeoMath.Sq(ssig2)); if ((outmask & (GeodesicMask.DISTANCE | GeodesicMask.REDUCEDLENGTH | GeodesicMask.GEODESICSCALE)) != 0) { if (arcmode || Math.Abs(_f) > 0.01) { B12 = Geodesic.SinCosSeries(true, ssig2, csig2, _C1a); } AB1 = (1 + _A1m1) * (B12 - _B11); } // sin(bet2) = cos(alp0) * sin(sig2) sbet2 = _calp0 * ssig2; // Alt: cbet2 = hypot(csig2, salp0 * ssig2); cbet2 = GeoMath.Hypot(_salp0, _calp0 * csig2); if (cbet2 == 0) { // I.e., salp0 = 0, csig2 = 0. Break the degeneracy in this case cbet2 = csig2 = Geodesic.tiny_; } // tan(alp0) = cos(sig2)*tan(alp2) salp2 = _salp0; calp2 = _calp0 * csig2; // No need to normalize if ((outmask & GeodesicMask.DISTANCE) != 0 && arcmode) { r.s12 = _b * ((1 + _A1m1) * sig12 + AB1); } if ((outmask & GeodesicMask.LONGITUDE) != 0) { // tan(omg2) = sin(alp0) * tan(sig2) double somg2 = _salp0 * ssig2, comg2 = csig2, // No need to normalize E = GeoMath.CopySign(1, _salp0); // east or west going? // omg12 = omg2 - omg1 double omg12 = ((outmask & GeodesicMask.LONG_UNROLL) != 0) ? E * (sig12 - (Math.Atan2(ssig2, csig2) - Math.Atan2(_ssig1, _csig1)) + (Math.Atan2(E * somg2, comg2) - Math.Atan2(E * _somg1, _comg1))) : Math.Atan2(somg2 * _comg1 - comg2 * _somg1, comg2 * _comg1 + somg2 * _somg1); double lam12 = omg12 + _A3c * (sig12 + (Geodesic.SinCosSeries(true, ssig2, csig2, _C3a) - _B31)); double lon12 = GeoMath.ToDegrees(lam12); r.lon2 = ((outmask & GeodesicMask.LONG_UNROLL) != 0) ? _lon1 + lon12 : GeoMath.AngNormalize(r.lon1 + GeoMath.AngNormalize(lon12)); } if ((outmask & GeodesicMask.LATITUDE) != 0) { r.lat2 = GeoMath.Atan2d(sbet2, _f1 * cbet2); } if ((outmask & GeodesicMask.AZIMUTH) != 0) { r.azi2 = GeoMath.Atan2d(salp2, calp2); } if ((outmask & (GeodesicMask.REDUCEDLENGTH | GeodesicMask.GEODESICSCALE)) != 0) { double B22 = Geodesic.SinCosSeries(true, ssig2, csig2, _C2a), AB2 = (1 + _A2m1) * (B22 - _B21), J12 = (_A1m1 - _A2m1) * sig12 + (AB1 - AB2); if ((outmask & GeodesicMask.REDUCEDLENGTH) != 0) { // Add parens around (_csig1 * ssig2) and (_ssig1 * csig2) to ensure // accurate cancellation in the case of coincident points. r.m12 = _b * ((dn2 * (_csig1 * ssig2) - _dn1 * (_ssig1 * csig2)) - _csig1 * csig2 * J12); } if ((outmask & GeodesicMask.GEODESICSCALE) != 0) { double t = _k2 * (ssig2 - _ssig1) * (ssig2 + _ssig1) / (_dn1 + dn2); r.M12 = csig12 + (t * ssig2 - csig2 * J12) * _ssig1 / _dn1; r.M21 = csig12 - (t * _ssig1 - _csig1 * J12) * ssig2 / dn2; } } if ((outmask & GeodesicMask.AREA) != 0) { double B42 = Geodesic.SinCosSeries(false, ssig2, csig2, _C4a); double salp12, calp12; if (_calp0 == 0 || _salp0 == 0) { // alp12 = alp2 - alp1, used in atan2 so no need to normalize salp12 = salp2 * _calp1 - calp2 * _salp1; calp12 = calp2 * _calp1 + salp2 * _salp1; } else { // tan(alp) = tan(alp0) * sec(sig) // tan(alp2-alp1) = (tan(alp2) -tan(alp1)) / (tan(alp2)*tan(alp1)+1) // = calp0 * salp0 * (csig1-csig2) / (salp0^2 + calp0^2 * csig1*csig2) // If csig12 > 0, write // csig1 - csig2 = ssig12 * (csig1 * ssig12 / (1 + csig12) + ssig1) // else // csig1 - csig2 = csig1 * (1 - csig12) + ssig12 * ssig1 // No need to normalize salp12 = _calp0 * _salp0 * (csig12 <= 0 ? _csig1 * (1 - csig12) + ssig12 * _ssig1 : ssig12 * (_csig1 * ssig12 / (1 + csig12) + _ssig1)); calp12 = GeoMath.Sq(_salp0) + GeoMath.Sq(_calp0) * _csig1 * csig2; } r.S12 = _c2 * Math.Atan2(salp12, calp12) + _A4 * (B42 - _B41); } return(r); }
private void LineInit(Geodesic g, double lat1, double lon1, double azi1, double salp1, double calp1, int caps) { _a = g._a; _f = g._f; _b = g._b; _c2 = g._c2; _f1 = g._f1; // Always allow latitude and azimuth and unrolling the longitude _caps = caps | GeodesicMask.LATITUDE | GeodesicMask.AZIMUTH | GeodesicMask.LONG_UNROLL; _lat1 = GeoMath.LatFix(lat1); _lon1 = lon1; _azi1 = azi1; _salp1 = salp1; _calp1 = calp1; double cbet1, sbet1; { Pair p = GeoMath.Sincosd(GeoMath.AngRound(_lat1)); sbet1 = _f1 * p.First; cbet1 = p.Second; } // Ensure cbet1 = +epsilon at poles { Pair p = GeoMath.Norm(sbet1, cbet1); sbet1 = p.First; cbet1 = Math.Max(Geodesic.tiny_, p.Second); } _dn1 = Math.Sqrt(1 + g._ep2 * GeoMath.Sq(sbet1)); // Evaluate alp0 from sin(alp1) * cos(bet1) = sin(alp0), _salp0 = _salp1 * cbet1; // alp0 in [0, pi/2 - |bet1|] // Alt: calp0 = hypot(sbet1, calp1 * cbet1). The following // is slightly better (consider the case salp1 = 0). _calp0 = GeoMath.Hypot(_calp1, _salp1 * sbet1); // Evaluate sig with tan(bet1) = tan(sig1) * cos(alp1). // sig = 0 is nearest northward crossing of equator. // With bet1 = 0, alp1 = pi/2, we have sig1 = 0 (equatorial line). // With bet1 = pi/2, alp1 = -pi, sig1 = pi/2 // With bet1 = -pi/2, alp1 = 0 , sig1 = -pi/2 // Evaluate omg1 with tan(omg1) = sin(alp0) * tan(sig1). // With alp0 in (0, pi/2], quadrants for sig and omg coincide. // No atan2(0,0) ambiguity at poles since cbet1 = +epsilon. // With alp0 = 0, omg1 = 0 for alp1 = 0, omg1 = pi for alp1 = pi. _ssig1 = sbet1; _somg1 = _salp0 * sbet1; _csig1 = _comg1 = sbet1 != 0 || _calp1 != 0 ? cbet1 * _calp1 : 1; { Pair p = GeoMath.Norm(_ssig1, _csig1); _ssig1 = p.First; _csig1 = p.Second; } // sig1 in (-pi, pi] // GeoMath.norm(_somg1, _comg1); -- don't need to normalize! _k2 = GeoMath.Sq(_calp0) * g._ep2; double eps = _k2 / (2 * (1 + Math.Sqrt(1 + _k2)) + _k2); if ((_caps & GeodesicMask.CAP_C1) != 0) { _A1m1 = Geodesic.A1m1f(eps); _C1a = new double[nC1_ + 1]; Geodesic.C1f(eps, _C1a); _B11 = Geodesic.SinCosSeries(true, _ssig1, _csig1, _C1a); double s = Math.Sin(_B11), c = Math.Cos(_B11); // tau1 = sig1 + B11 _stau1 = _ssig1 * c + _csig1 * s; _ctau1 = _csig1 * c - _ssig1 * s; // Not necessary because C1pa reverts C1a // _B11 = -SinCosSeries(true, _stau1, _ctau1, _C1pa, nC1p_); } if ((_caps & GeodesicMask.CAP_C1p) != 0) { _C1pa = new double[nC1p_ + 1]; Geodesic.C1pf(eps, _C1pa); } if ((_caps & GeodesicMask.CAP_C2) != 0) { _C2a = new double[nC2_ + 1]; _A2m1 = Geodesic.A2m1f(eps); Geodesic.C2f(eps, _C2a); _B21 = Geodesic.SinCosSeries(true, _ssig1, _csig1, _C2a); } if ((_caps & GeodesicMask.CAP_C3) != 0) { _C3a = new double[nC3_]; g.C3f(eps, _C3a); _A3c = -_f *_salp0 *g.A3f(eps); _B31 = Geodesic.SinCosSeries(true, _ssig1, _csig1, _C3a); } if ((_caps & GeodesicMask.CAP_C4) != 0) { _C4a = new double[nC4_]; g.C4f(eps, _C4a); // Multiplier = a^2 * e^2 * cos(alpha0) * sin(alpha0) _A4 = GeoMath.Sq(_a) * _calp0 * _salp0 * g._e2; _B41 = Geodesic.SinCosSeries(false, _ssig1, _csig1, _C4a); } }