Esempio n. 1
0
        public override void Run(Configuration config)
        {
            //Setup log and solution
              this.log = new RandomLogSpecification(config.RandomSeed, config.MemoryLength, config.MaxTreeDepth);
              this.solution = new SolutionSpecification();
              this.config = config;
              Dilemma best = null;

              //For the number of runs
              for(int run = 0; run < config.NumberOfRuns; run++)
              {
            //Initialize best fitness, so the first will always be a best fitness found
            double bestfitness = -1.0;

            //As long as we are under the number of fitness evals
            while(fitnessevals < config.NumberOfEvals)
            {
              //Make a new dilemma
              List<Dilemma> sequence = new List<Dilemma>();
              //Initialize the memory
              InitializeUniformRandomMemory(config.MemoryLength);
              //Create a new tree
              Dilemma newdilemma = new Dilemma();
              newdilemma.Tree = GenerateNewUniformRandomTree(config.MaxTreeDepth, 0);
              //Zero out total fitness for an average
              double totalfitness = 0.0;
              //Play IPD
              for(int i = 0; i < config.SequenceLength; i++)
              {
            //Add to total fitness
            totalfitness += (double)SingleFitnessCalculation(newdilemma.Tree.GetValue(memory), memory.ToArray()[memory.Count - 1][0]);
            //Place it in memory
            memory.Enqueue(new bool[2] { newdilemma.Tree.GetValue(memory), memory.ToArray()[memory.Count - 1][0] });
            //If the memory is bigger than is allowed, pop the shiz.
            if(memory.Count > config.MemoryLength)
            {
              memory.Dequeue();
            }
              }

              //Get the average
              totalfitness /= (double)config.SequenceLength;
              //Increment fitness evals because this is technically a fitness eval
              fitnessevals++;

              //Check for best and make a log entry if it is a new best.
              if(best == null || bestfitness < totalfitness)
              {
            best = newdilemma;
            bestfitness = totalfitness;
            ((RandomLogSpecification)log).AddEvaluation(fitnessevals, bestfitness);
            Console.WriteLine(fitnessevals + "\t" + bestfitness);
              }
            }
              }
              solution.PreOrderListing = best.Tree.PreOrderStringRealization;
        }
Esempio n. 2
0
 public Dilemma Clone()
 {
     Dilemma newdil = new Dilemma();
       newdil.tree = this.tree.Clone();
       newdil.fitness = this.fitness;
       newdil.memory = new Queue<bool[]>();
       foreach(bool[] b in this.memory)
     newdil.memory.Enqueue(new bool[] { b[0], b[1] });
       return newdil;
 }
        //Randomly choose subtrees, and recombine.
        //This returns 2 new dilemma trees.
        public Dilemma[] SubTreeRecombination(Dilemma dilemmaA, Dilemma dilemmaB, Random randomgenerator, out int indexa, out int indexb)
        {
            Dilemma a1 = dilemmaA.Clone();
              Dilemma b1 = dilemmaB.Clone();
              Dilemma a2 = dilemmaA.Clone();
              Dilemma b2 = dilemmaB.Clone();
              int nodeaindex = randomgenerator.Next(0, a1.Tree.Size);
              int nodebindex = randomgenerator.Next(0, b1.Tree.Size);
              indexa = nodeaindex;
              indexb = nodebindex;
              if (nodeaindex == 0)
            a1 = b1;
              else
              {
            a1.Tree.ReplaceTree(nodeaindex, b1.Tree.RetrieveTree(nodebindex));
              }

              if(nodebindex == 0)
            b2 = a2;
              else
              {
            b2.Tree.ReplaceTree(nodebindex, a2.Tree.RetrieveTree(nodeaindex));
              }
              return new Dilemma[2] {a1.Clone(), b2.Clone()};
        }
 //10% chance of mutating a subtree.
 public Dilemma SubTreeMutation(Dilemma dilemma, Random randomgenerator, int maxtreedepth, out int mutateposition)
 {
     mutateposition = 0;
       int randomnumber;
       Dilemma newd = dilemma.Clone();
       for(int i = 0; i < newd.Tree.Size; i++)
       {
     randomnumber = randomgenerator.Next(0, 10);
     OperatorTree tree;
     if(randomnumber == 5)
     {
       tree = newd.Tree.RetrieveTree(i);
       if (i == 0)
     newd.Tree = GenerateNewUniformRandomTreeGrow(maxtreedepth, 1, dilemma.Memory, randomgenerator, treepossibilities);
       else
     newd.Tree.ReplaceTree(i, GenerateNewUniformRandomTreeGrow(maxtreedepth, tree.Depth, dilemma.Memory, randomgenerator, treepossibilities));
       mutateposition = i;
       break;
     }
       }
       return newd.Clone();
 }
 //Initializes Population and their memories.
 public List<Dilemma> RampedHalfAndHalfInitialization(int populationsize, int memorylength)
 {
     List<Dilemma> population = new List<Dilemma>();
       for(int i = 0; i < populationsize; i++)
       {
     int fullorgrow = RandomGenerator.Next(0, 2);
     Dilemma newdilemma = new Dilemma();
     newdilemma.GenerateUniformRandomMemory(memorylength, RandomGenerator);
     //Full Method
     if(fullorgrow == 0)
     {
       newdilemma.Tree = GenerateNewUniformRandomTreeFull(config.MaxTreeDepth, 1, newdilemma.Memory, RandomGenerator, treepossibilities);
       population.Add(newdilemma);
     }
     //Grow Method
     else
     {
       newdilemma.Tree = GenerateNewUniformRandomTreeGrow(config.MaxTreeDepth, 1, newdilemma.Memory, RandomGenerator, treepossibilities);
       population.Add(newdilemma);
     }
       }
       return population;
 }
        //Play the IPD, evaluating fitness for sequencelength - 2 * memorylength
        //Evaluate Tit For Tat.
        public Dilemma PlayIPDTitForTat(Dilemma dil, int sequencelength, double parsimonypressure, int maxtreedepth, int memorylength)
        {
            Dilemma dilemma = dil.Clone();
              dilemma.Fitness = 0.0;
              dilemma.GenerateUniformRandomMemory(memorylength, RandomGenerator);
              for(int i = 0; i < sequencelength; i++)
              {
            if (i >= 2 * memorylength)
            {
              //Add to total fitness
              dilemma.Fitness += (double)SingleFitnessCalculation(dilemma.Tree.GetValue(dilemma.Memory), dilemma.Memory.ToArray()[dilemma.Memory.Count - 1][0]);
            }
            //Place it in memory
            dilemma.Memory.Enqueue(new bool[2] { dilemma.Tree.GetValue(dilemma.Memory), dilemma.Memory.ToArray()[dilemma.Memory.Count - 1][0] });
            //If the memory is bigger than is allowed, pop the shiz.
            if(dilemma.Memory.Count > memorylength)
            {
              dilemma.Memory.Dequeue();
            }
              }
              //ESSENTIALLY EVALUATING FITNESS
              dilemma.Fitness /= (sequencelength - 2 * memorylength);
              //Parsimony pressure:
              //Fitness = Fitness - Fitness * Parsimony Pressure * (Tree Size / Max Tree Size)
              //Parsimony Pressure is a double between 0.0 and 1.0.
              //Max tree size is 2^(Max Tree Depth) + 1

              dilemma.Fitness -= (dilemma.Fitness * (parsimonypressure * (double)dilemma.Tree.Size / (double)((2<<maxtreedepth) + 1)));
              return dilemma;
        }
        //Play the IPD, evaluating fitness for sequencelength - 2 * memorylength
        public void PlayIPD(ref Dilemma dilemma1, ref Dilemma dilemma2, int sequencelength, double parsimonypressure, int maxtreedepth, int memorylength)
        {
            dilemma1.GenerateUniformRandomMemory(memorylength, RandomGenerator);
              dilemma2.GenerateUniformRandomMemory(memorylength, RandomGenerator);
              double fitness1 = 0.0;
              double fitness2 = 0.0;
              for(int i = 0; i < sequencelength; i++)
              {
            if (i >= 2 * memorylength)
            {
              //Add to total fitness
              fitness1 += (double)SingleFitnessCalculation(dilemma1.Tree.GetValue(dilemma1.Memory), dilemma2.Tree.GetValue(dilemma2.Memory));
              fitness2 += (double)SingleFitnessCalculation(dilemma2.Tree.GetValue(dilemma2.Memory), dilemma1.Tree.GetValue(dilemma1.Memory));
            }
            //Place it in memory
            dilemma1.Memory.Enqueue(new bool[2] { dilemma1.Tree.GetValue(dilemma1.Memory), dilemma2.Tree.GetValue(dilemma2.Memory) });
            dilemma2.Memory.Enqueue(new bool[2] { dilemma2.Tree.GetValue(dilemma2.Memory), dilemma1.Tree.GetValue(dilemma1.Memory) });
            //If the memory is bigger than is allowed, pop the shiz.
            if(dilemma1.Memory.Count > memorylength)
            {
              dilemma1.Memory.Dequeue();
            }
            if(dilemma2.Memory.Count > memorylength)
            {
              dilemma2.Memory.Dequeue();
            }
              }
              fitness1 /= ((double)sequencelength - 2.0 * (double)memorylength);
              fitness2 /= ((double)sequencelength - 2.0 * (double)memorylength);
              //Parsimony pressure:
              //Fitness = Fitness - Fitness * Parsimony Pressure * (Tree Size / Max Tree Size)
              //Parsimony Pressure is a double between 0.0 and 1.0.
              //Max tree size is 2^(Max Tree Depth) + 1

              fitness1 -= (fitness1 * (parsimonypressure * (double)dilemma1.Tree.Size / (double)((2<<maxtreedepth) + 1)));
              fitness2 -= (fitness2 * (parsimonypressure * (double)dilemma2.Tree.Size / (double)((2<<maxtreedepth) + 1)));
              dilemma1.Fitness += fitness1;
              dilemma2.Fitness += fitness2;
              fitnessevals++;
        }
Esempio n. 8
0
 //Randomly choose subtrees, and recombine.
 public Dilemma SubTreeRecombination(Dilemma dilemmaA, Dilemma dilemmaB, Random randomgenerator, out int indexa, out int indexb)
 {
     Dilemma a = dilemmaA.Clone();
       Dilemma b = dilemmaB.Clone();
       int nodeaindex = randomgenerator.Next(0, a.Tree.Size);
       int nodebindex = randomgenerator.Next(0, b.Tree.Size);
       indexa = nodeaindex;
       indexb = nodebindex;
       if (nodeaindex == 0)
     a = b;
       else
       {
     a.Tree.ReplaceTree(nodeaindex, b.Tree.RetrieveTree(nodebindex));
       }
       return a.Clone();
 }