protected override void TakeRemote() { GameSession session = paramGetter.GetSession(); if (session == null) { TraceLog.ReleaseWrite("Session is invalid."); return; } string serverName = session.ProxyId; int roomCount = int.Parse(paramGetter.RequestPackage.Params["RoomCount"]); float cpuLoad = int.Parse(paramGetter.RequestPackage.Params["CpuLoad"]) / 1000f; float memoryLoad = int.Parse(paramGetter.RequestPackage.Params["MemoryLoad"]) / 1000f; RoomServerManager.UpdateServerState(serverName, roomCount, cpuLoad, memoryLoad); }
protected override void TakeRemote() { GameSession session = paramGetter.GetSession(); if (session == null) { TraceLog.ReleaseWrite("Session is invalid."); return; } int serverId = int.Parse(session.ProxyId); string ip = session.RemoteAddress.Split(':')[0]; string host = paramGetter.RequestPackage.Params["Host"]; int port = int.Parse(paramGetter.RequestPackage.Params["Port"]); bool retval = RoomServerManager.RegisterServer(serverId, ip, host, port); if (!retval) { TraceLog.ReleaseWrite("regist server failure [serverId]:{0} [ip]:{1} [port]:{2}", serverId, ip, port); session.Close(); return; } TraceLog.ReleaseWrite("regist server success [serverId]:{0} [ip]:{1} [port]:{2} [host]:{3}", serverId, ip, port, host); }