Esempio n. 1
0
        private void FrmMap_Load(object sender, EventArgs e)
        {
            game = Game.GetGame();

            map       = new Map();
            character = map.LoadMap(titleScreen, grpMap, //TLF changed titleScreen
                                    str => Resources.ResourceManager.GetObject(str) as Bitmap
                                    );
            Width  = grpMap.Width + 25;
            Height = grpMap.Height + 50;
            game.SetCharacter(character);
            character.EquipWeapon(new BasicSword());

            FullscreenHandler.Register(this);
            if (game.Fullscreen)
            {
                FullscreenHandler.GoFullscreen();
            }
        }
Esempio n. 2
0
        private void rdoFullscreenOn_Click(object sender, EventArgs e)
        {
            Game.GetGame().Fullscreen = true;

            FullscreenHandler.GoFullscreen();
        }