Esempio n. 1
0
        private void EndOfTurnEffects(RBYPokemon Attacker, RBYPokemon Defender)
        {
            switch (Attacker.CurrentStatus)
            {
            case StatusConditionInflicted.Poison: Attacker.NormalPoisonDmg();
                break;

            case StatusConditionInflicted.BadPoison: Attacker.BadlyPoisonDmg();
                break;

            case StatusConditionInflicted.Burn: Attacker.BurnDmg();
                break;

            case StatusConditionInflicted.Leech: Defender.HealDamage(Attacker.LeechSeedDmg());
                break;
            }
        }