Esempio n. 1
0
        public GameMain(Form form)
        {
            this.form = form;

            form.Location        = new Point(150, 0);
            form.Text            = title;
            form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            form.Size            = screenSize;
            form.Icon            = Properties.Resources.gameIcon;

            pb             = new PictureBox();
            pb.Parent      = form;
            pb.Dock        = DockStyle.Fill;
            pb.BackColor   = Color.Black;
            pb.SizeMode    = PictureBoxSizeMode.StretchImage;
            pb.MouseClick += new MouseEventHandler(pb_MouseClick);

            surface  = new Bitmap(screenSize.Width, screenSize.Height);
            pb.Image = surface;
            device   = Graphics.FromImage(surface);

            debuggerTools = new Debugger.DebuggerTools(this);

            timer          = new Timer();
            timer.Interval = GameMain.frameRate;
            timer.Tick    += new EventHandler(timer_Tick);

            mainMenu = new Scene.MainMenu(this);
            inGame   = new Scene.InGame(this);

            UpdateScene(mainMenu);
        }
Esempio n. 2
0
        public GameMain(Form form)
        {
            this.form = form;

            form.Location = new Point(150, 0);
            form.Text = title;
            form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            form.Size = screenSize;
            form.Icon = Properties.Resources.gameIcon;

            pb = new PictureBox();
            pb.Parent = form;
            pb.Dock = DockStyle.Fill;
            pb.BackColor = Color.Black;
            pb.SizeMode = PictureBoxSizeMode.StretchImage;
            pb.MouseClick += new MouseEventHandler(pb_MouseClick);

            surface = new Bitmap(screenSize.Width, screenSize.Height);
            pb.Image = surface;
            device = Graphics.FromImage(surface);

            debuggerTools = new Debugger.DebuggerTools(this);

            timer = new Timer();
            timer.Interval = GameMain.frameRate;
            timer.Tick += new EventHandler(timer_Tick);

            mainMenu = new Scene.MainMenu(this);
            inGame = new Scene.InGame(this);

            UpdateScene(mainMenu);
        }