public Sprite(Texture2D texture, SpriteAnimation defaultAnimation) : base(texture) { animations.Add("default", defaultAnimation); }
public Sprite(Texture2D texture) : base(texture) { SpriteAnimation anim = new SpriteAnimation(new Point(0, 0), new Point(0, 0), new Point(texture.Width, texture.Height), new Point(0, 0), new Point(0, 0), 0); animations.Add("default", anim); }