Esempio n. 1
0
        void OnLevelWasLoaded(int aIndex)
        {
            string sceneName = Application.loadedLevelName;

            if(sceneName == FINAL_SCENE)
            {
                Application.Quit();
                return;
            }

            ///Load the scene, finished unloading
            if (sceneName == EMPTY_SCENE)
            {
                if (m_TargetScene != null)
                {
                    Application.LoadLevel(m_TargetScene.sceneName);
                    m_IsUnloading = false;
                    m_IsLoading = true;
                    GameEventManager.InvokeEvent(new GameEventData(Time.time, GameEventID.GAME_LEVEL_UNLOAD_FINISH, GameEventType.GAME, this, loadedScene));
                    GameEventManager.InvokeEvent(new GameEventData(Time.time, GameEventID.GAME_LEVEL_LOAD_BEGIN, GameEventType.GAME, this, targetScene));
                }
            }
            //Finished Loading Target scene
            else if (sceneName == m_TargetScene.sceneName)
            {
                m_LoadedScene = m_TargetScene;
                m_IsLoading = false;
                GameEventManager.InvokeEvent(new GameEventData(Time.time, GameEventID.GAME_LEVEL_LOAD_FINISH, GameEventType.GAME, this, targetScene));
                StartCoroutine(OnLevelLoaded());
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Reloads the level and sends an event to the game manager.
 /// </summary>
 private void Reload()
 {
     m_TargetScene = m_LoadedScene;
     Application.LoadLevel(EMPTY_SCENE);
     m_IsUnloading = true;
     GameEventManager.InvokeEvent(new GameEventData(Time.time, GameEventID.GAME_LEVEL_UNLOAD_BEGIN, GameEventType.GAME, this, loadedScene));
     m_LoadTargetTexture = null;
 }
Esempio n. 3
0
 /// <summary>
 /// Loads a level by path name
 /// </summary>
 private void LoadPath()
 {
     GameScene scene = GetSceneByPath(m_LoadTargetSceneName);
     if(scene == null)
     {
         DebugUtils.LogWarning("Missing scene " + m_LoadTargetSceneName);
         m_LoadTargetSceneName = string.Empty;
         m_LoadTargetTexture = null;
         return;
     }
     m_TargetScene = scene;
     Application.LoadLevel(EMPTY_SCENE);
     m_IsUnloading = true;
     GameEventManager.InvokeEvent(new GameEventData(Time.time, GameEventID.GAME_LEVEL_UNLOAD_BEGIN, GameEventType.GAME, this, loadedScene));
     m_LoadTargetSceneName = string.Empty;
     m_LoadTargetTexture = null;
 }