Esempio n. 1
0
        public DisplayStatusRegister(GameboyAdvance gba, LcdController lcd)
        {
            this.lcd = lcd;
            DispStatRegister r0 = new DispStatRegister(lcd, this, gba.Memory, 0x4000004);
            MemoryRegister8  r1 = new MemoryRegister8(gba.Memory, 0x4000005, true, true);

            register = new MemoryRegister16(gba.Memory, 0x4000004, true, true, r0, r1);
        }
Esempio n. 2
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File: Window.cs Progetto: Y2JB/Y2Gba
        public Window(GameboyAdvance gba, UInt32 rightRegisterAddress, UInt32 registerAddress)
        {
            this.gba = gba;

            if (rightRegisterAddress != 0)
            {
                Right  = new MemoryRegister8(gba.Memory, rightRegisterAddress, false, true);
                Left   = new MemoryRegister8(gba.Memory, rightRegisterAddress + 1, false, true);
                Bottom = new MemoryRegister8(gba.Memory, rightRegisterAddress + 4, false, true);
                Top    = new MemoryRegister8(gba.Memory, rightRegisterAddress + 5, false, true);
            }

            Register = new MemoryRegister8(gba.Memory, registerAddress, true, true);
        }
Esempio n. 3
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        public LcdController(GameboyAdvance gba)
        {
            this.gba = gba;


            frameBuffer0 = new DirectBitmap(Screen_X_Resolution, Screen_Y_Resolution);
            frameBuffer1 = new DirectBitmap(Screen_X_Resolution, Screen_Y_Resolution);
            FrameBuffer = frameBuffer0;
            drawBuffer = frameBuffer1;

            this.Palettes = new Palettes();

            DisplayControlRegister = new DisplayControlRegister(gba, this);
            DispStatRegister = new DisplayStatusRegister(gba, this);
            
            Bg = new Background[4];
            UInt32 scrollBaseAddress = 0x4000010;
            for (int i = 0; i < 4; i++)
            {
                BgControlRegister cntReg = new BgControlRegister(gba, this, i, (UInt32) (0x4000008 + (i * 2)));
                MemoryRegister16 scrollXReg = new MemoryRegister16(gba.Memory, scrollBaseAddress, false, true, 0x01);
                MemoryRegister16 scrollYReg = new MemoryRegister16(gba.Memory, scrollBaseAddress + 2, false, true, 0x01);
                Bg[i] = new Background(gba, i, cntReg, scrollXReg, scrollYReg);

                scrollBaseAddress += 4;
            }

            VCount = new MemoryRegister8(gba.Memory, 0x04000006, true, false);

            this.ObjController = new ObjController(gba);

            Windows = new Window[4];
            Windows[0] = new Window(gba, 0x4000040, 0x4000048);
            Windows[1] = new Window(gba, 0x4000042, 0x4000049);
            Windows[2] = new Window(gba, 0, 0x400004A);
            Windows[3] = new Window(gba, 0, 0x400004B);

            this.BlendControlRegister = new BlendControlRegister(this, gba);
            BlendingCoefficientRegister = new PixelCoefficientRegister(this, gba, 0x4000052);
            BrightnessCoefficientRegister = new PixelCoefficientRegister(this, gba, 0x4000054);

#if THREADED_SCANLINE
            //Interlocked.Exchange(ref drawScanline, 0);
            drawScanline = 0;
            exitThread = false;
            scanlineThread = new Thread(new ThreadStart(ScanlineThread));
            scanlineThread.Priority = ThreadPriority.Highest;
            scanlineThread.Start();
#endif
        }
Esempio n. 4
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        public MemoryRegister16(Memory memory, UInt32 address, bool readable, bool writeable)
        {
            LowByte  = new MemoryRegister8(memory, address, readable, writeable);
            HighByte = new MemoryRegister8(memory, address + 1, readable, writeable);

            if (readable)
            {
                memory.IoRegisters16Read.Add(address, this);
            }

            if (writeable)
            {
                memory.IoRegisters16Write.Add(address, this);
            }
        }
Esempio n. 5
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        public DisplayControlRegister(GameboyAdvance gba, LcdController lcd)
        {
            this.lcd = lcd;

            MemoryRegister8WithSetHook r0 = new MemoryRegister8WithSetHook(gba.Memory, 0x4000000, true, true);
            MemoryRegister8            r1 = new MemoryRegister8(gba.Memory, 0x4000001, true, true);

            register = new MemoryRegister16(gba.Memory, 0x4000000, true, true, r0, r1);

            r0.OnSet = (oldValue, newValue) =>
            {
                // BgMode changed?
                if ((oldValue & 0x07) != (newValue & 0x07))
                {
                    lcd.Bg[0].CacheRenderData();
                    lcd.Bg[1].CacheRenderData();
                    lcd.Bg[2].CacheRenderData();
                    lcd.Bg[3].CacheRenderData();
                }
            };
        }
Esempio n. 6
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        public GbaTimer(Timers timers, GameboyAdvance gba, int timerNumber)
        {
            this.timers      = timers;
            this.gba         = gba;
            this.timerNumber = timerNumber;

            FiresOnCycle = 0xFFFFFFFF;

            UInt32 baseAddr = (UInt32)(0x4000100 + (timerNumber * 4));

            TimerValueRegister r0 = new TimerValueRegister(gba, this, gba.Memory, baseAddr);
            TimerValueRegister r1 = new TimerValueRegister(gba, this, gba.Memory, baseAddr + 1);

            TimerValueRegister = new MemoryRegister16(gba.Memory, baseAddr, true, false, r0, r1);

            ReloadValue = new MemoryRegister16(gba.Memory, baseAddr, false, true);

            baseAddr = (UInt32)(0x4000102 + (timerNumber * 4));
            MemoryRegister8WithSetHook reg    = new MemoryRegister8WithSetHook(gba.Memory, baseAddr, true, true);
            MemoryRegister8            unused = new MemoryRegister8(gba.Memory, baseAddr + 1, true, true);

            TimerControlRegister = new MemoryRegister16(gba.Memory, baseAddr, true, true, reg, unused);
            reg.OnSet            = (oldValue, newValue) =>
            {
                CalculateWhichCycleTheTimerWillFire();
                timers.CalculateWhenToNextUpdate();

                // When a timer is enabled, it reloads it's starting value. When it is disabled it just maintains its current values
                bool wasEnabled = ((oldValue & 0x80) != 0);
                bool enabled    = ((newValue & 0x80) != 0);
                if (wasEnabled == false && enabled)
                {
                    startCycle = gba.Cpu.Cycles;

                    timers.ScheduledUpdate();
                    TimerValue = ReloadValue.Value;
                }
            };
        }
Esempio n. 7
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        public DmaControlRegister(GameboyAdvance gba, DmaChannel channel, UInt32 address)
        {
            this.channel = channel;

            MemoryRegister8            r0 = new MemoryRegister8(gba.Memory, address, true, true);
            MemoryRegister8WithSetHook r1 = new MemoryRegister8WithSetHook(gba.Memory, address + 1, true, true);

            register = new MemoryRegister16(gba.Memory, address, true, true, r0, r1);

            r1.OnSet = (oldValue, newValue) =>
            {
                bool oldEnable = ((oldValue & 0x80) != 0);
                bool newEnable = ((newValue & 0x80) != 0);
                if (oldEnable == false && newEnable == true)
                {
                    // Dma transfers take 2 cycles to start
                    channel.DelayTransfer          = 2;
                    channel.ScheduledUpdateOnCycle = gba.Cpu.Cycles + 2;

                    gba.Scheduler.RefreshSchedule();
                }
            };
        }