/// <summary>
        /// Renders controls listed under this control's hierarchy.
        /// </summary>
        /// <param name="offset">The upper-left corner of this control in screen coordinates.</param>
        /// <param name="updateRect">The intersection rectangle, in screen coordinates, of the control hierarchy.</param>
        protected void _RenderChildControls(Vector2 offset, RectangleF updateRect)
        {
            int idx;
            int numObjects = GetNumObjects();

            // store the clip
            RectangleF oldClip = DrawUtil.ClipRect;

            // offset is the upper-left corner of this control in screen coordinates
            // updateRect is the inter
            for (idx = 0; idx < numObjects; idx++)
            {
                GUIControl child = (GUIControl)GetObject(idx);
                if (child == null)
                    break;

                if (child.Visible)
                {
                    Vector2 childPosition = new Vector2(offset.X + child.Position.X, offset.Y + child.Position.Y);
                    RectangleF childClip = new RectangleF(childPosition, child.Size);

                    if (childClip.Intersect(updateRect))
                    {
                        DrawUtil.ClipRect = childClip;
                        child.OnRender(childPosition, childClip);
                    }
                }
            }

            // restore the old clip
            DrawUtil.ClipRect = oldClip;
        }
Esempio n. 2
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 /// <summary>
 /// Tests if this rectangle overlaps another rectangle.
 /// </summary>
 /// <param name="rect">The rectangle to test against.</param>
 /// <returns></returns>
 public bool Overlaps(RectangleF rect)
 {
     RectangleF test = new RectangleF(this);
     return test.Intersect(rect);
 }