public Solution Extend(Solution other) { ISet <int> newWinningRegion = new HashSet <int>(this.winningRegion); newWinningRegion.UnionWith(other.winningRegion); PositionalStrategy newStrategy = this.strategy; foreach (int from in other.strategy.GetDomain().Where(node => !winningRegion.Contains(node))) { newStrategy.Update(from, other.strategy.GetNextMove(from)); } return(new Solution(newWinningRegion, newStrategy)); }
public Solution ComputeWinningRegionOne(ReachabilityGame game) { ISet<int> winningRegionZero = ComputeWinningRegionZero(game).getWinningRegion(); ISet<int> winningRegionOne = game.GetArena().GetNodes(); winningRegionOne.ExceptWith(winningRegionZero); PositionalStrategy tau = new PositionalStrategy(); foreach (var p1Node in winningRegionOne.Where(node => game.GetArena().IsPlayerOneNode(node))) { var nextNodeEnumerator = game.GetArena().GetSuccessors(p1Node).Where(node => !winningRegionZero.Contains(node)).AsEnumerable().GetEnumerator(); nextNodeEnumerator.MoveNext(); tau.Update(p1Node, nextNodeEnumerator.Current); } return new Solution(winningRegionOne, tau); }
public Solution CPreOne(ISet<int> target) { var retVal = new HashSet<int>(); // Speaking in math: retVal += { cand \in V_0 | forall (v, v') \in E. v = cand => v' \in target } retVal.UnionWith(from cand in playerZeroNodes where edges.All(edge => edge.Item1 != cand || target.Contains(edge.Item2)) select cand); // Speaking in math: retVal += { cand \in V_1 | exists (v, v') \in E. v = cand && v' \in target } retVal.UnionWith(from cand in playerOneNodes where edges.Any(edge => edge.Item1 == cand && target.Contains(edge.Item2)) select cand); var tau = new PositionalStrategy(); foreach(var p1Node in retVal.Where(node => IsPlayerOneNode(node))) { var targetEnumerator = target.Where(potentialTargetNode => GetSuccessors(p1Node).Contains(potentialTargetNode)).AsEnumerable().GetEnumerator(); targetEnumerator.MoveNext(); tau.Update(p1Node, targetEnumerator.Current); } return new Solution(retVal, tau); }
public Solution ComputeWinningRegionOne(ReachabilityGame game) { ISet <int> winningRegionZero = ComputeWinningRegionZero(game).getWinningRegion(); ISet <int> winningRegionOne = game.GetArena().GetNodes(); winningRegionOne.ExceptWith(winningRegionZero); PositionalStrategy tau = new PositionalStrategy(); foreach (var p1Node in winningRegionOne.Where(node => game.GetArena().IsPlayerOneNode(node))) { var nextNodeEnumerator = game.GetArena().GetSuccessors(p1Node).Where(node => !winningRegionZero.Contains(node)).AsEnumerable().GetEnumerator(); nextNodeEnumerator.MoveNext(); tau.Update(p1Node, nextNodeEnumerator.Current); } return(new Solution(winningRegionOne, tau)); }
public Solution CPreOne(ISet <int> target) { var retVal = new HashSet <int>(); // Speaking in math: retVal += { cand \in V_0 | forall (v, v') \in E. v = cand => v' \in target } retVal.UnionWith(from cand in playerZeroNodes where edges.All(edge => edge.Item1 != cand || target.Contains(edge.Item2)) select cand); // Speaking in math: retVal += { cand \in V_1 | exists (v, v') \in E. v = cand && v' \in target } retVal.UnionWith(from cand in playerOneNodes where edges.Any(edge => edge.Item1 == cand && target.Contains(edge.Item2)) select cand); var tau = new PositionalStrategy(); foreach (var p1Node in retVal.Where(node => IsPlayerOneNode(node))) { var targetEnumerator = target.Where(potentialTargetNode => GetSuccessors(p1Node).Contains(potentialTargetNode)).AsEnumerable().GetEnumerator(); targetEnumerator.MoveNext(); tau.Update(p1Node, targetEnumerator.Current); } return(new Solution(retVal, tau)); }
public Solution(ISet<int> winningRegion, PositionalStrategy strategy) { this.strategy = strategy; this.winningRegion = winningRegion; }
public Solution(ISet <int> winningRegion, PositionalStrategy strategy) { this.strategy = strategy; this.winningRegion = winningRegion; }