public IList <Readable_LifeTarget> GetValue(Controlled caller, Game game, IList <Readable_LifeTarget> outputType) { List <Readable_LifeTarget> targets = new List <Readable_LifeTarget>(); foreach (Readable_MonsterCard monster in game.Get_MonstersInPlay()) { targets.Add(monster); } return(targets); }
public IList <Readable_MonsterCard> GetValue(Controlled caller, Game game, IList <Readable_MonsterCard> outputType) { return(game.Get_MonstersInPlay()); }