/// <summary> /// Игровое поле создаётся соответствующими органами по внутренней инструкции и штатному расписанию. /// Но, в общем, этот путь проходит здесь. /// </summary> /// <param name="pool">Контрол, к которому будет подвязано игровое поле.</param> internal CellTable(CellPoolControl pool) { if (pool == null) throw new ArgumentNullException("pool"); m_Pool = pool; m_Pool.SizeChanged += m_Pool_SizeChanged; Relocate(4, 4); }
/// <summary> /// Игровое поле создаётся соответствующими органами по внутренней инструкции и штатному расписанию. /// Но, в общем, этот путь проходит здесь. /// </summary> /// <param name="pool">Контрол, к которому будет подвязано игровое поле.</param> internal CellTable(CellPoolControl pool) { if (pool == null) { throw new ArgumentNullException("pool"); } m_Pool = pool; m_Pool.SizeChanged += m_Pool_SizeChanged; Relocate(4, 4); }
/// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PlayForm)); this.helpPlayTimer = new System.Windows.Forms.Timer(this.components); this.gamePool = new Games.x15.CellPoolControl(); this.SuspendLayout(); // // helpPlayTimer // this.helpPlayTimer.Interval = 1200; this.helpPlayTimer.Tick += new System.EventHandler(this.helpPlayTimer_Tick); // // gamePool // this.gamePool.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.gamePool.BackColor = System.Drawing.Color.MidnightBlue; this.gamePool.CellBackColor = System.Drawing.Color.Tan; this.gamePool.Font = new System.Drawing.Font("Verdana", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204))); this.gamePool.ForeColor = System.Drawing.Color.White; this.gamePool.Location = new System.Drawing.Point(16, 16); this.gamePool.Name = "gamePool"; this.gamePool.Size = new System.Drawing.Size(376, 380); this.gamePool.TabIndex = 2; this.gamePool.CellClick += new Games.x15.CellClickEventHandler(this.gamePool_CellClick); this.gamePool.KeyDown += new System.Windows.Forms.KeyEventHandler(this.PlayForm_KeyDown); // // PlayForm // this.AutoScaleBaseSize = new System.Drawing.Size(6, 14); this.ClientSize = new System.Drawing.Size(412, 418); this.Controls.Add(this.gamePool); this.Font = new System.Drawing.Font("Verdana", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204))); this.ForeColor = System.Drawing.SystemColors.ControlText; this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.KeyPreview = true; this.MaximizeBox = false; this.Name = "PlayForm"; this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show; this.Text = "Осьмушки"; this.TransparencyKey = System.Drawing.Color.MidnightBlue; this.Load += new System.EventHandler(this.PlayForm_Load); this.ResumeLayout(false); }