Esempio n. 1
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 static int CheckProps(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     Games.Module.Wars.WarEnterHeroData obj = (Games.Module.Wars.WarEnterHeroData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterHeroData");
     obj.CheckProps();
     return(0);
 }
Esempio n. 2
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    static int ToString(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        Games.Module.Wars.WarEnterHeroData obj = (Games.Module.Wars.WarEnterHeroData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterHeroData");
        string o = obj.ToString();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 3
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        /** heroSkill=[buildIndx, heroId, skillId, skillLevel, skillId2, skillLevel2] */
        public static WarEnterData CreateTest(int stageId, int ownLegionId, int[][] heroSkills, int[][] completeHeroSkills)
        {
            int          ownRoleId = 1;
            WarEnterData enterData = new WarEnterData();

            enterData.stageId      = stageId;
            enterData.ownRoleId    = ownRoleId;
            enterData.ownLegionId  = ownLegionId;
            enterData.mainLegionId = ownLegionId;

            WarEnterLegionData legionData = new WarEnterLegionData();

            legionData.legionId        = ownLegionId;
            legionData.name            = "赵信他爷";
            legionData.maxAtk          = 100;
            legionData.maxMovespeed    = 100;
            legionData.maxProduceSpeed = 100;

            legionData.totalAtk       = 64.925f;
            legionData.totalMoveSpeed = 2f;
//			legionData.totalMoveSpeed = 1f;
            legionData.totalProduceSpeed = 0.34f;


            legionData.initHP = 20;

            legionData.solider       = new WarEnterSoliderData();
            legionData.solider.level = 1;
            legionData.solider.props = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 362),
                                                    Prop.CreateInstance(PropId.DefAdd, 221),
                                                    Prop.CreateInstance(PropId.MaxHpAdd, 1),
                                                    Prop.CreateInstance(PropId.MoveSpeedAdd, 3f),
                                                    Prop.CreateInstance(PropId.KillHeroAdd, 50) };

            foreach (int[] heroSkill in heroSkills)
            {
                WarEnterHeroData heroData = new WarEnterHeroData();
                heroData.heroId  = heroSkill[0];
                heroData.skillId = heroSkill[1];
                heroData.level   = heroSkill[2];
                heroData.props   = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 10),
                                                Prop.CreateInstance(PropId.DefAdd, 20),
                                                Prop.CreateInstance(PropId.ProduceSpeedAdd, 0.065f),
                                                Prop.CreateInstance(PropId.MaxHpAdd, 3.32f),
                                                Prop.CreateInstance(PropId.DefKillHeroAdd, 90) };
                legionData.heroList.Add(heroData);
            }


            enterData.legionList.Add(legionData);

            CreateTestCompleteLegion(enterData, completeHeroSkills);
            return(enterData);
        }
Esempio n. 4
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    static int _CreateGames_Module_Wars_WarEnterHeroData(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            Games.Module.Wars.WarEnterHeroData obj = new Games.Module.Wars.WarEnterHeroData();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.WarEnterHeroData.New");
        }

        return(0);
    }
Esempio n. 5
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        static void CreateTestCompleteLegion(WarEnterData enterData, int[][] heroSkills)
        {
            WarEnterLegionData legionData = new WarEnterLegionData();

            legionData.legionId        = 2;
            legionData.name            = "Computer";
            legionData.maxAtk          = 100;
            legionData.maxMovespeed    = 100;
            legionData.maxProduceSpeed = 100;

            legionData.totalAtk          = 20;
            legionData.totalMoveSpeed    = 3;
            legionData.totalProduceSpeed = 4;

            legionData.initHP = 20;

            legionData.solider       = new WarEnterSoliderData();
            legionData.solider.level = 1;
            legionData.solider.props = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 362),
                                                    Prop.CreateInstance(PropId.DefAdd, 221),
                                                    Prop.CreateInstance(PropId.MaxHpAdd, 1),
                                                    Prop.CreateInstance(PropId.MoveSpeedAdd, 3f),
                                                    Prop.CreateInstance(PropId.KillHeroAdd, 50) };

            foreach (int[] heroSkill in heroSkills)
            {
                WarEnterHeroData heroData = new WarEnterHeroData();
                heroData.heroId  = heroSkill[0];
                heroData.skillId = heroSkill[1];
                heroData.level   = heroSkill[2];
                heroData.props   = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 140),
                                                Prop.CreateInstance(PropId.DefAdd, 20),
                                                Prop.CreateInstance(PropId.ProduceSpeedAdd, 0.065f),
                                                Prop.CreateInstance(PropId.MaxHpAdd, 3.32f),
                                                Prop.CreateInstance(PropId.DefKillHeroAdd, 90) };
                legionData.heroList.Add(heroData);
            }



            enterData.legionList.Add(legionData);
        }
Esempio n. 6
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    static int get_heroId(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterHeroData obj = (Games.Module.Wars.WarEnterHeroData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name heroId");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index heroId on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.heroId);
        return(1);
    }
Esempio n. 7
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    static int set_quality(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterHeroData obj = (Games.Module.Wars.WarEnterHeroData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name quality");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index quality on a nil value");
            }
        }

        obj.quality = (int)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }
Esempio n. 8
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    static int set_props(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterHeroData obj = (Games.Module.Wars.WarEnterHeroData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name props");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index props on a nil value");
            }
        }

        obj.props = LuaScriptMgr.GetArrayObject <Games.Module.Props.Prop>(L, 3);
        return(0);
    }