Esempio n. 1
0
        public static unsafe bool Decompress(this Texture2DInfo tex, TextureFormat format)
        {
            var data = tex.RawData;
            int width = tex.Width, height = tex.Height, pos, outPos;

            switch (format)
            {
            case TextureFormat.Alpha8:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var fA = pData[pos];
                        pOut[outPos]     = fA;
                        pOut[outPos + 1] = fA;
                        pOut[outPos + 2] = fA;
                        pOut[outPos + 3] = 0xff;
                        pos    += 1;
                        outPos += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.ARGB4444:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var v0 = pData[pos];
                        var v1 = pData[pos + 1];
                        // 4bit little endian {B, G}, {R, A }
                        var fB = v0 & 0xF0 >> 4;
                        var fG = (v0 & 0xF0) >> 4;
                        var fR = v1 & 0xF0 >> 4;
                        var fA = (v1 & 0xF0) >> 4;
                        fA               = (fA * 255 + 7) / 15;
                        fR               = (fR * 255 + 7) / 15;
                        fG               = (fG * 255 + 7) / 15;
                        fB               = (fB * 255 + 7) / 15;
                        pOut[outPos]     = (byte)fR;
                        pOut[outPos + 1] = (byte)fG;
                        pOut[outPos + 2] = (byte)fB;
                        pOut[outPos + 3] = (byte)fA;
                        pos             += 2;
                        outPos          += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.RGBA4444:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var v0 = pData[pos];
                        var v1 = pData[pos + 1];
                        // 4bit little endian {B, G}, {R, A }
                        var fA = v0 & 0xF0 >> 4;
                        var fR = (v0 & 0xF0) >> 4;
                        var fG = v1 & 0xF0 >> 4;
                        var fB = (v1 & 0xF0) >> 4;
                        fA               = (fA * 255 + 7) / 15;
                        fR               = (fR * 255 + 7) / 15;
                        fG               = (fG * 255 + 7) / 15;
                        fB               = (fB * 255 + 7) / 15;
                        pOut[outPos]     = (byte)fR;
                        pOut[outPos + 1] = (byte)fG;
                        pOut[outPos + 2] = (byte)fB;
                        pOut[outPos + 3] = (byte)fA;
                        pos             += 2;
                        outPos          += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.RGBA32:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var fR = pData[pos];
                        var fG = pData[pos + 1];
                        var fB = pData[pos + 2];
                        var fA = pData[pos + 3];
                        pOut[outPos]     = fR;
                        pOut[outPos + 1] = fG;
                        pOut[outPos + 2] = fB;
                        pOut[outPos + 3] = fA;
                        pos    += 4;
                        outPos += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.ARGB32:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var fA = pData[pos];
                        var fR = pData[pos + 1];
                        var fG = pData[pos + 2];
                        var fB = pData[pos + 3];
                        pOut[outPos]     = fR;
                        pOut[outPos + 1] = fG;
                        pOut[outPos + 2] = fB;
                        pOut[outPos + 3] = fA;
                        pos    += 4;
                        outPos += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.RGB24:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var fR = pData[pos];
                        var fG = pData[pos + 1];
                        var fB = pData[pos + 2];
                        pOut[outPos]     = fR;
                        pOut[outPos + 1] = fG;
                        pOut[outPos + 2] = fB;
                        pOut[outPos + 3] = 0XFF;
                        pos    += 3;
                        outPos += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.RGB565:
            case TextureFormat.ETC2_RGBA8:
            case TextureFormat.ETC2_RGBA1:
            case TextureFormat.ETC_RGB4:
            {
                PixelFormat format2;
                switch (format)
                {
                case TextureFormat.RGB565: format2 = PixelFormat.RGB565; break;

                case TextureFormat.ETC2_RGBA8: format2 = PixelFormat.ETC2_RGBA; break;

                case TextureFormat.ETC2_RGBA1: format2 = PixelFormat.ETC2_RGB_A1; break;

                case TextureFormat.ETC_RGB4: format2 = PixelFormat.ETC1; break;

                default: throw new ArgumentOutOfRangeException(nameof(format), format.ToString());
                }
                using (var pvrTexture = PVRTexture.CreateTexture(data, (uint)width, (uint)height, 1, format2, true, VariableType.UnsignedByte, ColourSpace.sRGB))
                {
                    pvrTexture.Transcode(PixelFormat.RGBA8888, VariableType.UnsignedByte, ColourSpace.sRGB, CompressorQuality.PVRTCNormal, false);
                    var texDataSize = pvrTexture.GetTextureDataSize(0);
                    var out_        = new byte[texDataSize];
                    pvrTexture.GetTextureData(out_, texDataSize);
                    tex.RawData = out_;
                    return(true);
                }
            }

            case TextureFormat.DXT1:
            case TextureFormat.DXT5:
            {
                using (var pvrTexture = PVRTexture.CreateTexture(data, (uint)width, (uint)height, 1, format == TextureFormat.DXT1 ? PixelFormat.DXT1 : PixelFormat.DXT5, true, VariableType.UnsignedByte, ColourSpace.sRGB))
                {
                    pvrTexture.Transcode(PixelFormat.RGBA8888, VariableType.UnsignedByte, ColourSpace.sRGB, CompressorQuality.PVRTCNormal, false);
                    var texDataSize = pvrTexture.GetTextureDataSize(0);
                    var out_        = new byte[texDataSize];
                    pvrTexture.GetTextureData(out_, texDataSize);
                    tex.RawData = out_;
                    return(true);
                }
            }

            case TextureFormat.ASTC_RGB_4x4:
            case TextureFormat.ASTC_RGBA_4x4:
                AstcencWrapper.DecodeASTC(data, width, height, 4, 4, out tex.RawData);
                return(true);

            default: throw new ArgumentOutOfRangeException(nameof(format), format.ToString());
            }
        }
Esempio n. 2
0
        public static unsafe bool Compress(this Texture2DInfo tex, TextureFormat format)
        {
            var data = tex.RawData;
            int width = tex.Width, height = tex.Height, pos, outPos;

            switch (format)
            {
            case TextureFormat.Alpha8:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var fR = pData[pos];
                        var fG = pData[pos + 1];
                        var fB = pData[pos + 2];
                        var fA = pData[pos + 3];
                        pOut[outPos] = (byte)(((fR + fB + fG) / 3) & 0XFF);
                        pos         += 4;
                        outPos      += 1;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.ARGB4444:
            case TextureFormat.RGB565:
            {
                pos = 0; outPos = 0;
                using (var pvrTexture = PVRTexture.CreateTexture(data, (uint)width, (uint)height, 1, PixelFormat.RGBA8888, true, VariableType.UnsignedByte, ColourSpace.sRGB))
                {
                    var doDither = true;
                    pvrTexture.Transcode(PixelFormat.RGBA4444, VariableType.UnsignedByte, ColourSpace.sRGB, format == TextureFormat.ARGB4444 ? CompressorQuality.PVRTCNormal : CompressorQuality.ETCMedium, doDither);
                    var texDataSize = pvrTexture.GetTextureDataSize(0);
                    var out_        = new byte[texDataSize];
                    pvrTexture.GetTextureData(out_, texDataSize);
                    if (format == TextureFormat.RGB565)
                    {
                        var data2 = out_;
                        out_ = new byte[texDataSize];

                        fixed(byte *pOut = out_, pData = data2)
                        for (var y = 0; y < height; y++)
                        {
                            for (var x = 0; x < width; x++)
                            {
                                var v0 = pData[pos];
                                var v1 = pData[pos + 1];
                                // 4bit little endian {A, B},{G, R}
                                var sA = v0 & 0xF0 >> 4;
                                var sB = (v0 & 0xF0) >> 4;
                                var sG = v1 & 0xF0 >> 4;
                                var sR = (v1 & 0xF0) >> 4;
                                // swap to little endian {B, G, R, A }
                                var fB = sB & 0xf;
                                var fG = sG & 0xf;
                                var fR = sR & 0xf;
                                var fA = sA & 0xf;
                                pOut[outPos]     = (byte)((fG << 4) + fB);
                                pOut[outPos + 1] = (byte)((fA << 4) + fR);
                                pos    += 2;
                                outPos += 2;
                            }
                        }
                    }
                    tex.RawData = out_;
                    return(true);
                }
            }

            case TextureFormat.RGB24:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 3];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        // 4bit little endian {A, B},{G, R}
                        var fR = pData[pos];
                        var fG = pData[pos + 1];
                        var fB = pData[pos + 2];
                        var fA = pData[pos + 3];
                        pOut[outPos]     = fR;
                        pOut[outPos + 1] = fG;
                        pOut[outPos + 2] = fB;
                        pos    += 4;
                        outPos += 3;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            case TextureFormat.RGBA32:
                return(true);

            case TextureFormat.ARGB32:
            {
                pos = 0; outPos = 0;
                var out_ = new byte[width * height * 4];

                fixed(byte *pOut = out_, pData = data)
                for (var y = 0; y < height; y++)
                {
                    for (var x = 0; x < width; x++)
                    {
                        var fA = pData[pos];
                        var fR = pData[pos + 1];
                        var fG = pData[pos + 2];
                        var fB = pData[pos + 3];
                        out_[outPos]     = fR;
                        out_[outPos + 1] = fG;
                        out_[outPos + 2] = fB;
                        out_[outPos + 3] = fA;
                        pos    += 4;
                        outPos += 4;
                    }
                }
                tex.RawData = out_;

                return(true);
            }

            //case TextureFormat.ATC_RGBA8:
            //case TextureFormat.ATC_RGB4:
            case TextureFormat.ETC2_RGBA8:
            case TextureFormat.ETC_RGB4:
                TextureConverterWrapper.CompressionFormat format2;
                switch (format)
                {
                //case TextureFormat.ATC_RGBA8: format2 = TextureConverterWrapper.CompressionFormat.AtcRgbaExplicitAlpha; break;
                //case TextureFormat.ATC_RGB4: format2 = TextureConverterWrapper.CompressionFormat.AtcRgb; break;
                case TextureFormat.ETC2_RGBA8: format2 = TextureConverterWrapper.CompressionFormat.Etc2Rgba; break;

                case TextureFormat.ETC_RGB4: format2 = TextureConverterWrapper.CompressionFormat.Etc1; break;

                default: throw new ArgumentOutOfRangeException(nameof(format), format.ToString());
                }
                tex.RawData = TextureConverterWrapper.Compress(data, width, height, format2);
                return(true);

            case TextureFormat.DXT1:
            case TextureFormat.DXT5:
            {
                var dxtCompressor = new Compressor();
                var inputOptions  = new InputOptions();
                inputOptions.SetAlphaMode(format == TextureFormat.DXT1 ? AlphaMode.None : AlphaMode.Premultiplied);
                inputOptions.SetTextureLayout(TextureType.Texture2D, width, height, 1);
                fixed(byte *pData = data)
                for (var x = 0; x < data.Length; x += 4)
                {
                    pData[x]     ^= pData[x + 2];
                    pData[x + 2] ^= pData[x];
                    pData[x]     ^= pData[x + 2];
                }

                var dataHandle = GCHandle.Alloc(data, GCHandleType.Pinned);
                try
                {
                    var dataPtr = dataHandle.AddrOfPinnedObject();
                    inputOptions.SetMipmapData(dataPtr, width, height, 1, 0, 0);
                    inputOptions.SetMipmapGeneration(false);
                    inputOptions.SetGamma(1.0f, 1.0f);
                    var compressionOptions = new CompressionOptions();
                    compressionOptions.SetFormat(format == TextureFormat.DXT1 ? Nvidia.TextureTools.Format.DXT1 : Nvidia.TextureTools.Format.DXT5);
                    compressionOptions.SetQuality(Quality.Normal);
                    var outputOptions = new OutputOptions();
                    outputOptions.SetOutputHeader(false);
                    var out_ = new byte[0];
                    using (var handler = new DxtDataHandler(out_, outputOptions))
                    {
                        dxtCompressor.Compress(inputOptions, compressionOptions, outputOptions);
                        out_ = handler.dst;
                    }
                    tex.RawData = out_;
                    return(true);
                }
                finally { dataHandle.Free(); }
            }

            case TextureFormat.ASTC_RGBA_4x4:
            case TextureFormat.ASTC_RGB_4x4:
                AstcencWrapper.EncodeASTC(data, width, height, 4, 4, out tex.RawData);
                return(true);

            default: throw new ArgumentOutOfRangeException(nameof(format), format.ToString());
            }
        }