Esempio n. 1
0
        public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
        {
            var playable = ScriptPlayable <SendMessageBehaviour> .Create(graph, template);

            SendMessageBehaviour clone = playable.GetBehaviour();

            return(playable);
        }
        // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
        public override void ProcessFrame(Playable playable, FrameData info, object playerData)
        {
            int inputCount = playable.GetInputCount();

            for (int i = 0; i < inputCount; i++)
            {
                float inputWeight = playable.GetInputWeight(i);
                ScriptPlayable <SendMessageBehaviour> inputPlayable = (ScriptPlayable <SendMessageBehaviour>)playable.GetInput(i);
                SendMessageBehaviour input = inputPlayable.GetBehaviour();

                // Use the above variables to process each frame of this playable.
            }
        }