Esempio n. 1
0
 public static bool GetButtonUp(Button button, Index controlIndex)
 {
     code = GetKeycode(button, controlIndex);
     if (controlIndex == Index.Keyboard1 || controlIndex == Index.Keyboard2)
     {
         KeyboardSetting setting1 = KeyboardSetting.GetKetboard(controlIndex.ToString());
         return(Input.GetKeyUp(setting1.GetKey(button.ToString())));
     }
     else if (controlIndex != Index.Any)
     {
         return(Input.GetKeyUp(code));
     }
     else
     {
         KeyboardSetting setting1 = KeyboardSetting.GetKetboard(Index.Keyboard1.ToString());
         KeyboardSetting setting2 = KeyboardSetting.GetKetboard(Index.Keyboard2.ToString());
         return(Input.GetKeyUp(code) || Input.GetKeyUp(setting1.GetKey(button.ToString())) || Input.GetKeyUp(setting2.GetKey(button.ToString())));
     }
 }
Esempio n. 2
0
        private static void FillKeyboard(ref GamepadState state, Index controlIndex)
        {
            KeyboardSetting setting = KeyboardSetting.GetKetboard(controlIndex.ToString());

            state.A = Input.GetKey(setting.A);
            state.B = Input.GetKey(setting.B);
            state.Y = Input.GetKey(setting.Y);
            state.X = Input.GetKey(setting.X);

            state.AUp = Input.GetKeyUp(setting.A);
            state.BUp = Input.GetKeyUp(setting.B);
            state.YUp = Input.GetKeyUp(setting.Y);
            state.XUp = Input.GetKeyUp(setting.X);

            state.ADown = Input.GetKeyDown(setting.A);
            state.BDown = Input.GetKeyDown(setting.B);
            state.YDown = Input.GetKeyDown(setting.Y);
            state.XDown = Input.GetKeyDown(setting.X);

            state.RightShoulder = Input.GetKey(setting.RightShoulder);
            state.LeftShoulder  = Input.GetKey(setting.LeftShoulder);
            state.RightStick    = Input.GetKey(setting.RightStick);
            state.LeftStick     = Input.GetKey(setting.LeftStick);

            state.RightShoulderUp = Input.GetKeyUp(setting.RightShoulder);
            state.LeftShoulderUp  = Input.GetKeyUp(setting.LeftShoulder);

            state.RightShoulderDown = Input.GetKeyDown(setting.RightShoulder);
            state.LeftShoulderDwon  = Input.GetKeyDown(setting.LeftShoulder);

            state.RightShoulder = Input.GetKey(setting.RightShoulder);
            state.LeftShoulder  = Input.GetKey(setting.LeftShoulder);

            state.Start = Input.GetKey(setting.Start);
            state.Back  = Input.GetKey(setting.Back);

            state.rightStickAxis = Vector2.zero;

            state.Left  = Input.GetKey(setting.Left);
            state.Right = Input.GetKey(setting.Right);
            state.Up    = Input.GetKey(setting.Up);
            state.Down  = Input.GetKey(setting.Down);
            move        = Vector2.zero;
            if (state.Left)
            {
                move.x += -1.0f;
            }
            if (state.Right)
            {
                move.x += 1.0f;
            }
            if (state.Down)
            {
                move.y += -1.0f;
            }
            if (state.Up)
            {
                move.y += 1.0f;
            }
            state.LeftStickAxis = move;
            dPad = Vector2.zero;
            if (Input.GetKey(setting.DpadUp))
            {
                dPad.y += 1.0f;
            }
            if (Input.GetKey(setting.DpadDown))
            {
                dPad.y += -1.0f;
            }
            if (Input.GetKey(setting.DpadRight))
            {
                dPad.x += 1.0f;
            }
            if (Input.GetKey(setting.DpadLeft))
            {
                dPad.x += -1.0f;
            }
            state.dPadAxis = dPad;

            state.LeftTrigger           = Input.GetKey(setting.LeftTrigger) ? 1.0f : 0.0f;
            state.RightTrigger          = Input.GetKey(setting.RightTrigger) ? 1.0f : 0.0f;
            state.AnyKeyPressedDownAXYB = state.XDown || state.ADown || state.YDown || state.BDown;
        }