Esempio n. 1
0
        public Sprite[,,] Getmap(nfloat Height, nfloat Width, int mapnum)
        {
            block_setup setup = new block_setup();
            fetch_data  fetch = new fetch_data();

            Sprite[,,] sprites = new Sprite[10, 10, 3];
            StreamReader maps = null;

            try
            {
                maps = new StreamReader(fetch.Get_path_map() + "maps.csv");
                Debug.WriteLine("No error for map path");
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex);
            }

            string[] row;

            do
            {
                row = maps.ReadLine().Split(',');
                if (int.Parse(row[0]) == mapnum)
                {
                    Sprite.Block block = new Sprite.Block(setup.b(row[3]));
                    block.xPos       = int.Parse(row[1]); block.yPos = int.Parse(row[2]); block.zPos = 0;
                    block.spriteNode = SKSpriteNode.FromImageNamed(block.path);
                    setup.setPos(ref block, ref sprites, Height, Width);
                }
            }while (int.Parse(row[0]) <= mapnum);
            maps.Close();
            return(sprites);
        }
Esempio n. 2
0
        // Gets the map from the table and returns it in a Sprite array
        public Sprite[,,] Getmap(nfloat Height, nfloat Width, int mapnum)
        {
            block_setup setup = new block_setup();

            Sprite[,,] sprites = new Sprite[10, 10, 3];
            StreamReader maps = null;

            try
            {
                maps = new StreamReader(path_map + "maps.csv");
                Debug.WriteLine("No error for map path");
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Failed to access maps directory: {0}", ex);
            }

            string[] row;
            maps.ReadLine();
            try
            {
                do
                {
                    row = maps.ReadLine().Split(',');
                    if (int.TryParse(row[0], out int z) && int.Parse(row[0]) == mapnum)
                    {
                        Sprite.Block block = new Sprite.Block(setup.b(row[3]));
                        block.xPos       = int.Parse(row[1]); block.yPos = int.Parse(row[2]); block.zPos = 0;
                        block.spriteNode = SKSpriteNode.FromImageNamed(block.path);
                        setup.setPos(ref block, ref sprites, Height, Width);
                    }
                }while (int.Parse(row[0]) <= mapnum);
                Debug.WriteLine("Fetched map from maps table without problem");
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Failed to fetch from maps table: {0}", ex);
            }
            maps.Close();
            return(sprites);
        }
Esempio n. 3
0
        // Fetches a map file and imports it into a 3 dimensional array while instantiating the values
        public Sprite[,,] fetchMap(nfloat Height, nfloat Width, string mapID)
        {
            block_setup setup = new block_setup();

            Sprite[,,] sprites = new Sprite[10, 10, 3];
            StreamReader map1 = null;

            try
            {
                map1 = new StreamReader(path_map + mapID + ".csv");
                Debug.WriteLine("No error for map path");
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Error whilst trying to access map: {0}", ex);
            }

            string[] row;

            for (int y = 9; y >= 0; y--)
            {
                row = map1.ReadLine().Split(',');
                for (int x = 0; x < row.Length; x++)
                {
                    if (row[x] != "0")
                    {
                        Sprite.Block block = new Sprite.Block(setup.b(row[x]));
                        block.xPos       = x; block.yPos = y; block.zPos = 0;
                        block.spriteNode = SKSpriteNode.FromImageNamed(block.path);
                        setup.setPos(ref block, ref sprites, Height, Width);
                    }
                }
            }
            map1.Close();
            return(sprites);
        }