Esempio n. 1
0
 public void Draw(MainGame game)
 {
     if (this.Active)
     {
         game.Draw(this.Background);
     }
     game.Draw(this.TextString);
 }
Esempio n. 2
0
 public override void Draw(MainGame game, int x, int y, int light)
 {
     if (this.BasicSprite != null)
     {
         this.BasicSprite.Position = new Vector2(x, y);
         game.Draw(this.BasicSprite);
     }
     game.Draw(Shape.Rectangle(new Vector2(x, y), new Vector2(x + MainGame.TileSize, y + MainGame.TileSize), lightLevels[light]));
 }
Esempio n. 3
0
 public override void Draw(MainGame game, int x, int y, int light)
 {
     if (this.BasicSprite != null)
     {
         this.BasicSprite.Position = new Vector2(x, y);
         game.Draw(this.BasicSprite);
     }
     game.Draw(Shape.Rectangle(new Vector2(x, y), new Vector2(x + MainGame.TileSize, y + MainGame.TileSize), lightLevels[light]));
 }
Esempio n. 4
0
 public virtual void Draw(MainGame game, int x, int y)
 {
     if (this.BasicSprite != null)
     {
         this.BasicSprite.Position = new Vector2(x, y);
         game.Draw(this.BasicSprite);
     }
 }
Esempio n. 5
0
 public virtual void Draw(MainGame game, int x, int y)
 {
     if (this.BasicSprite != null)
     {
         this.BasicSprite.Position = new Vector2(x, y);
         game.Draw(this.BasicSprite);
     }
 }
Esempio n. 6
0
 public void Draw(MainGame game)
 {
     if (this.Active)
     {
         game.Draw(this.Background);
     }
     game.Draw(this.TextString);
 }