Esempio n. 1
0
        public Game(GameWorld main, GameWorld shadow, TextModule textModule, double worldWidth, double worldHeight)
        {
            this.textModule = textModule;
            Width           = Height = 800;

            WorldHeight = worldHeight;
            WorldWidth  = worldWidth;

            status = GameStatus.ShowLevelText;

            mainWorld                = main;
            shadowWorld              = shadow;
            mainWorld.game           = shadowWorld.game = this;
            mainWorld.anotherWorld   = shadowWorld;
            shadowWorld.anotherWorld = mainWorld;
        }
Esempio n. 2
0
 public void OnTick(double dt)
 {
     if (textModule.Empty() && status == GameStatus.ShowLevelText)
     {
         status = GameStatus.Running;
     }
     if (textModule.Empty() && status == GameStatus.ShowEndText)
     {
         status = GameStatus.GameEnd;
     }
     if (mainWorld.Shapes.Any(p => p is PlayerBrother) &&
         mainWorld.world.IsBodyOnGround(mainWorld.player, new Point(0, 1)) &&
         status == GameStatus.Running)
     {
         textModule = new TextModule(
             new[]
         {
             "- Братья! Я так долго искал вас!",
             "- Не шуми. Мы тоже рады тебе. Но нам стоит поторопиться...",
             "Следуй за нами...",
             "MAY BE TO BE CONTINUED..."
         });
         status = GameStatus.ShowEndText;
     }
     if (status == GameStatus.GameOver ||
         status == GameStatus.ShowLevelText ||
         status == GameStatus.GameEnd ||
         status == GameStatus.ShowEndText)
     {
         return;
     }
     shadowWorld.OnTick(dt);
     mainWorld.OnTick(dt);
     CenterThePlayer();
     CheckPlayer();
 }