Esempio n. 1
0
 void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     const string message = "Are you sure you want to quit this game?";
     MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);
     confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;
     ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
 }
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            const string message = "Are you sure you want to exit this sample?";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }
Esempio n. 4
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        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            const string message = "Are you sure you want to exit this game?";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }
Esempio n. 5
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        /// <summary>
        /// Gestionnaire d'évènement lors de la sélection de l'entrée de menu Quitter :
        /// Demande à l'utilisateur si il est sûr (géré avec un MessageBoxScreen)
        /// </summary>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            const string message = "Êtes vous sûr de vouloir quitter?";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;
            if (!IsMouseVisible())
            {
                IsMouseVisible(true);
                confirmExitMessageBox.Accepted += HideMouse;
                confirmExitMessageBox.Cancelled += HideMouse;
            }

            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }
Esempio n. 6
0
        /// <summary>
        /// Gestionnaire d'évènement lors de la sélection de l'entrée de menu Quitter :
        /// Demande à l'utilisateur si il est sûr (géré avec un MessageBoxScreen)
        /// </summary>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            const string message = "Êtes vous sûr de vouloir quitter?";


            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;
            if (!IsMouseVisible())
            {
                IsMouseVisible(true);
                confirmExitMessageBox.Accepted  += HideMouse;
                confirmExitMessageBox.Cancelled += HideMouse;
            }

            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }