Esempio n. 1
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 public void OnRender(object sender, FrameArgs e)
 {
     if (_isVisible)
     {
         this.OnDraw(e);
     }
 }
Esempio n. 2
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        public virtual void Start(object sender, Start args)
        {
            var frameArgs = new FrameArgs();

            frameArgs.Enqueue(args);
            frameArgs.Enqueue(new Resize(args.Size, args.PixelScale));
            OnUpdate(sender, frameArgs);
        }
Esempio n. 3
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        void FadeTo(Scene nextScene, Start startArgs, FrameArgs frameArgs)
        {
            if (_scene == null)
            {
                throw new InvalidOperationException("No current scene to crossfade from!");
            }

            var prevScene = _scene;

            _scene = nextScene;
            _t     = 0;

            _fading = true;

            if (_duration <= 0)
            {
                Skip();
            }
            else
            {
                if (_prevTexture == null)
                {
                    _prevTexture = new Texture(new System.Drawing.Size((int)startArgs.Size.X, (int)startArgs.Size.Y));
                }
                if (_nextTexture == null)
                {
                    _nextTexture = new Texture(new System.Drawing.Size((int)startArgs.Size.X, (int)startArgs.Size.Y));
                }
                if (_prevFBO == null)
                {
                    _prevFBO = new FrameBuffer(_prevTexture);
                }
                if (_nextFBO == null)
                {
                    _nextFBO = new FrameBuffer(_nextTexture);
                }

                using (_prevFBO.Begin()) {
                    if (prevScene != null)
                    {
                        prevScene.DrawNow(frameArgs);
                    }
                    else
                    {
                        base.OnDraw(frameArgs);
                    }
                }

                View.RenderNow();
            }

            if (prevScene != null && _disposeCurrent)
            {
                prevScene.Dispose();
            }

            View.LoadFrame();
        }
Esempio n. 4
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 void IHandler <Resize> .Handle(FrameArgs frame, Resize e)
 {
     _cam = new Camera2D(e.Size, 2);
     if (_quad != null)
     {
         _quad.Dispose();
     }
     _quad = new Quad(new Vector4(0, 0, e.Size.X, e.Size.Y), Vector4.One);
 }
Esempio n. 5
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		public AndroidGameView (Context context, int maxFramesPerSecond = 60) : base(context) {
			_event = new FrameArgs ();
			_queue = new ConcurrentQueue<EventBase> ();
			_enabledGestures = new HashSet<GestureType> ();

			this.SetEGLContextClientVersion (2);
			this.SetRenderer (this);
			_minFrameTicks = 1000 / maxFramesPerSecond;

			Sounds.Init ();
		}
Esempio n. 6
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        void IUpdater.Update(FrameArgs e)
        {
            var obj = this as CoroutineList <FrameArgs>;

            if (obj != null)
            {
                obj.Update(e);
            }
            else
            {
                this.Update();
            }
        }
Esempio n. 7
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        protected virtual void OnDraw(FrameArgs e)
        {
#if __ANDROID__
            GL.Enable(All.DepthTest);
            GL.Enable(All.Blend);
            GL.BlendFunc(All.One, All.OneMinusSrcAlpha);
#else
            GL.Enable(EnableCap.DepthTest);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha);
#endif
            GL.DepthMask(true);
            GL.ClearColor(this.ClearColor);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
        }
Esempio n. 8
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        protected sealed override void OnDraw(FrameArgs e)
        {
            if (_scene == null)
            {
                base.OnDraw(e);
                return;
            }

            if (_fading)
            {
                if (_t > 0)
                {
                    using (_nextFBO.Begin()) {
                        _scene.DrawNow(e);
                    }
                }

                OnComposeScenes(e, _prevTexture, _nextTexture, _t);
            }
        }
Esempio n. 9
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        protected virtual void OnComposeScenes(FrameArgs e, Texture prevTexture, Texture nextTexture, float t)
        {
            using (_cam.Begin()) {
                var origColor = ClearColor;
                ClearColor = System.Drawing.Color.Black;
                base.OnDraw(e);
                ClearColor = origColor;

                _mat.Texture = prevTexture;
                _mat.Color   = Vector4.One;
                using (_mat.Begin()) {
                    _quad.Draw(0, 0, 0);
                }

                if (_t > 0)
                {
                    _mat.Texture = nextTexture;
                    _mat.Color   = new Vector4(t, t, t, t);
                    using (_mat.Begin()) {
                        _quad.Draw(0, 0, 1);
                    }
                }
            }
        }
Esempio n. 10
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        public void Update(FrameArgs e)
        {
            if (_newScene != null)
            {
                if (_scene != null)
                {
                    _scene.IsVisible  = false;
                    _scene.IsUpdating = false;
                }
                _scene            = _newScene;
                _newScene         = null;
                _scene.IsUpdating = true;
                _scene.IsVisible  = true;
                _scene.Start(this, new GameStack.Start(this.View.Size, this.View.PixelScale));
            }

            if (_nextScene != null)
            {
                _scene.IsVisible = false;
                this.FadeTo(_nextScene, new Start(this.View.Size, this.View.PixelScale), e);
                _nextScene        = null;
                _scene.IsVisible  = false;
                _scene.IsUpdating = true;
                _scene.Start(this, new GameStack.Start(this.View.Size, this.View.PixelScale));
                _scene.IsUpdating = _freezeNext;
            }

            if (_fading)
            {
                _t += e.DeltaTime / _duration;
                if (_t > 1f)
                {
                    Skip();
                }
            }
        }
Esempio n. 11
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 public void DrawNow(FrameArgs e)
 {
     this.OnDraw(e);
 }
Esempio n. 12
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        public void OnUpdate(object sender, FrameArgs e)
        {
            if (!_isUpdating)
            {
                return;
            }

            int count = 0;

            try {
                foreach (var evt in e.Events)
                {
                    var t = evt.GetType();
                    _handlerArgs[0] = e;
                    _handlerArgs[1] = evt;

                    List <Delegate> actionList;
                    if (_actions.TryGetValue(t, out actionList))
                    {
                        count = actionList.Count;
                        for (var i = 0; i < count; i++)
                        {
                            if (actionList[i] != null)
                            {
                                actionList[i].DynamicInvoke(_handlerArgs);
                            }
                        }
                    }

                    List <KeyValuePair <object, MethodInfo> > handlerList;
                    if (_handlers.TryGetValue(t, out handlerList))
                    {
                        count = handlerList.Count;
                        for (var i = 0; i < count; i++)
                        {
                            var kv = handlerList[i];
                            if (kv.Value != null)
                            {
                                kv.Value.Invoke(kv.Key, _handlerArgs);
                            }
                        }
                    }
                }
            }
            catch (TargetInvocationException ex) {
                if (ex.InnerException != null)
                {
                    Console.WriteLine(ex.InnerException.ToString());
                }
                                #if DEBUG
                throw;
                                #endif
            }

            try {
                count = _updaters.Count;
                for (var i = 0; i < count; i++)
                {
                    if (_updaters[i] != null)
                    {
                        _updaters[i].Update(e);
                    }
                }
            }
            catch (Exception ex) {
                Console.WriteLine(ex.ToString());
                                #if DEBUG
                throw;
                                #endif
            }

            // cleanup
            foreach (var list in _actions.Values)
            {
                list.RemoveAll(o => o == null);
            }
            foreach (var list in _handlers.Values)
            {
                list.RemoveAll(o => o.Value == null);
            }
            _updaters.RemoveAll(o => o == null);
        }
Esempio n. 13
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 public void Update(FrameArgs frame)
 {
     this.Update(frame.DeltaTime);
 }
Esempio n. 14
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		public void Update (FrameArgs e) {
			if(_isRunning)
				this.Apply(e.Time - _startTime);
		}
Esempio n. 15
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 void IUpdater.Update(FrameArgs frame)
 {
     this.Update(frame.DeltaTime);
 }
Esempio n. 16
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 void IHandler <Start> .Handle(FrameArgs frame, Start e)
 {
     _mat = new SpriteMaterial(new SpriteShader(), null);
 }