private static unsafe void OnClientReceive(WinsockClient Socket, byte[] Packet, int Length) { GameClient Client = Socket.Wrapper as GameClient; Client.Decrypt(Packet); PacketProcessor.Process(Client, Packet); }
private static unsafe void OnClientReceive(WinsockClient Socket, byte[] Packet, int Length) { GameClient Client = Socket.Wrapper as GameClient; Client.Decrypt(Packet); PacketProcessor.Process(Client, Packet); }