Esempio n. 1
0
        public override async Task SynchronizeConnection(IConnection connection)
        {
            using (var alock = await Data.Synchronizer.SetStateAsync(ModuleState.Synchronizing))
            {
                await Messenger.SendMessage(connection, Messages.Players(Data.Players));

                var mainPlayer = Data.CreatePlayer(true, connection);

                Data.ConnectionDic.Add(connection.Id, new ConnectionPlayerInfo(mainPlayer));

                await BroadcastMessage(Messages.PlayerAdded(mainPlayer));
            }
        }
Esempio n. 2
0
        public async Task <Player> AddPlayer(IConnection connection, string playerName)
        {
            using (var alock = await Data.Synchronizer.SetStateAsync(ModuleState.Writing))
            {
                var newPlayer = Data.CreatePlayer(false, connection, playerName);

                Data.ConnectionDic[connection.Id].PlayerDic.Add(newPlayer.Id, newPlayer);

                await BroadcastMessage(Messages.PlayerAdded(newPlayer));

                log.Info("player added " + newPlayer);

                return(newPlayer);
            }
        }