public static Decoration FindDeco(int autoID)
        {
            Decoration deco = null;

            lock (DecorationManager.DictDecos)
            {
                if (DecorationManager.DictDecos.TryGetValue(autoID, out deco))
                {
                    DecorationManager.DictDecos.Remove(autoID);
                }
            }
            return(deco);
        }
 public static void DelMySelfDecos(SocketListener sl, TCPOutPacketPool pool, GameClient client, List <object> objsList)
 {
     if (null != objsList)
     {
         for (int i = 0; i < objsList.Count; i++)
         {
             Decoration deco = objsList[i] as Decoration;
             if (null != deco)
             {
                 GameManager.ClientMgr.NotifyMySelfDelDeco(sl, pool, client, deco);
             }
         }
     }
 }
Esempio n. 3
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        /// <summary>
        /// 获取一个Decoration对象
        /// </summary>
        /// <param name="mapCode"></param>
        /// <param name="npcID"></param>
        /// <returns></returns>
        public static Decoration GetDecoration(int mapCode, int copyMapID, Point pos, int decoID, int maxLiveTicks, int alphaTicks)
        {
            Decoration deco = new Decoration()
            {
                AutoID       = AutoDecoID++,
                DecoID       = decoID,
                MapCode      = mapCode,
                CopyMapID    = copyMapID,
                Pos          = pos,
                StartTicks   = TimeUtil.NOW(),
                MaxLiveTicks = maxLiveTicks,
                AlphaTicks   = alphaTicks,
            };

            return(deco);
        }
Esempio n. 4
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        /// <summary>
        /// 处理已经掉落的特效超时
        /// </summary>
        /// <param name="client"></param>
        public static void ProcessAllDecos(SocketListener sl, TCPOutPacketPool pool)
        {
            List <Decoration> decorationList = new List <Decoration>();

            lock (DictDecos)
            {
                foreach (var val in DictDecos.Values)
                {
                    decorationList.Add(val);
                }
            }

            long nowTicks = TimeUtil.NOW();

            Decoration decoration = null;

            for (int i = 0; i < decorationList.Count; i++)
            {
                decoration = decorationList[i];
                if (decoration.MaxLiveTicks <= 0) //永久特效,不删除
                {
                    continue;
                }

                //判断是否超过了最大的抢时间
                if (nowTicks - decoration.StartTicks < (decoration.MaxLiveTicks)) //删除
                {
                    continue;
                }

                //从内存中删除
                lock (DictDecos) //先锁定
                {
                    DictDecos.Remove(decoration.AutoID);
                }

                GameManager.MapGridMgr.DictGrids[decoration.MapCode].RemoveObject(decoration);

                List <Object> objList = Global.GetAll9Clients(decoration);

                // 特效消失通知(同一个地图才需要通知)
                GameManager.ClientMgr.NotifyOthersDelDeco(sl, pool, objList, decoration.MapCode, decoration.AutoID);
            }
        }
Esempio n. 5
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        /// <summary>
        /// 通知自己删除周围的Deco
        /// </summary>
        /// <param name="sl"></param>
        /// <param name="pool"></param>
        /// <param name="client"></param>
        /// <param name="objsList"></param>
        public static void DelMySelfDecos(SocketListener sl, TCPOutPacketPool pool, GameClient client, List <Object> objsList)
        {
            if (null == objsList)
            {
                return;
            }
            Decoration deco = null;

            for (int i = 0; i < objsList.Count; i++)
            {
                deco = objsList[i] as Decoration;
                if (null == deco)
                {
                    continue;
                }

                GameManager.ClientMgr.NotifyMySelfDelDeco(sl, pool, client, deco);
            }
        }
        public static void RemoveDeco(int autoID)
        {
            Decoration deco = null;

            lock (DecorationManager.DictDecos)
            {
                if (DecorationManager.DictDecos.TryGetValue(autoID, out deco))
                {
                    DecorationManager.DictDecos.Remove(autoID);
                }
            }
            if (null != deco)
            {
                MapGrid mapGrid = GameManager.MapGridMgr.DictGrids[deco.MapCode];
                if (null != mapGrid)
                {
                    mapGrid.RemoveObject(deco);
                }
            }
        }
        protected static void NotifyNearClientsToAddSelf(Decoration deco)
        {
            List <object> objsList = Global.GetAll9Clients(deco);

            if (null != objsList)
            {
                GameClient client = null;
                for (int i = 0; i < objsList.Count; i++)
                {
                    client = (objsList[i] as GameClient);
                    if (null != client)
                    {
                        lock (client.ClientData.VisibleGrid9Objects)
                        {
                            client.ClientData.VisibleGrid9Objects[client] = 1;
                        }
                        GameManager.ClientMgr.NotifyMySelfNewDeco(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, deco);
                    }
                }
            }
        }
Esempio n. 8
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        /// <summary>
        /// 加入一个新的特效
        /// </summary>
        /// <param name="myNpc"></param>
        /// <returns></returns>
        public static bool AddDecoToMap(int mapCode, int copyMapID, Point pos, int decoID, int maxLiveTicks, int alphaTicks, bool notifyClients)
        {
            MapGrid mapGrid = GameManager.MapGridMgr.DictGrids[mapCode];

            if (null == mapGrid)
            {
                return(false);
            }

            Decoration deco = new Decoration()
            {
                AutoID       = AutoDecoID++,
                DecoID       = decoID,
                MapCode      = mapCode,
                CopyMapID    = copyMapID,
                Pos          = pos,
                StartTicks   = TimeUtil.NOW(),
                MaxLiveTicks = maxLiveTicks,
                AlphaTicks   = alphaTicks,
            };

            lock (DictDecos)
            {
                DictDecos[deco.AutoID] = deco;
            }

            //加入到地图格子中
            mapGrid.MoveObject(-1, -1, (int)pos.X, (int)pos.Y, deco);

            //通知一下周围的人
            if (notifyClients)
            {
                //对于需要及时通知的,立即刷新
                NotifyNearClientsToAddSelf(deco);
            }

            return(false);
        }