Esempio n. 1
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 public Player MultiToPlayer(GameScreen game, Texture2D text)
 {
     Player player = new Player(game,text);
     player.Life = Life;
     player.Power = Power;
     player.Position = Position;
     player.Direction = Direction;
     return player;
 }
Esempio n. 2
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        private const int LifeBarSize = 100; // Taille de la bar de Vie du Monstre

        #endregion Fields

        #region Constructors

        // Constructeur avec pour paramètres les mêmes que sa classe père
        public Monster(GameScreen game, Texture2D texture, int vertical, int horizontale)
            : base(game)
        {
            InitTexture(texture, horizontale, vertical);

            Speed = 1.0f;

            xp = 100;
            Life = 100;
            LifeMax = 100;
        }
Esempio n. 3
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        public WorldEffect(GameScreen game, Texture2D effect, Entity entity, Vector2 delta, int lifeSpan, int frameX, int frameY)
        {
            this.effect = effect;
            LifeSpan = lifeSpan;

            InitEffect(effect, frameX, frameY);

            BindTo(entity, delta);

            Game = game;
            Game.WorldEffects.Add(this);
        }
Esempio n. 4
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        public Monster(GameScreen game, Texture2D texture, int horizontal, int vertical)
            : base(game)
        {
            InitTexture(texture, horizontal, vertical);

            Speed = 1.0f;
            MovingScope = 500;
            VisionSight = 200;

            xp = 100;
            Life = 100;
            LifeMax = 100;
            VisionSight = 200;

            ia = new Ia(game.MapFirst.Data, this);
        }
Esempio n. 5
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        public Player(GameScreen game, Texture2D texture)
            : base(game)
        {
            Stats = new PlayerStats();
            Position = new Vector2(480, 336);
            InitTexture(texture, 3, 4);

            Speed = 3.0f;
            Power = 100.0; // Mana
            Life = 100.0; // Vie

            Stats.LifeMax = 100;
            Stats.PowerMax = 100;
            Stats.Strength = 10;
            Stats.Dexterity = 10;
            Stats.Intelligence = 10;
            Stats.LifeRegeneration = 1.0;
            Stats.PowerRegenaration = 1.0;
            Stats.AmountKilled = 0;

            ExperienceNeeded = 100;
            Level = 1;

            experience = 0;
            // caracPoint = 0;

            CanMove = true;

            spells = new List<Spell> // Liste des sorts
                {
                    new Basic(this),
                    new SpeedUp(this),
                    new AstralMove(this),
                    new MegaBlast(this),
                    new UberBlast(this)
                };

            Vector2 delta = new Vector2(TexturesManager.PowerBar.Width / 10.0f, 0);
            spellsRect = new Rectangle[spells.Count];
            for (int i = 0; i < spells.Count; i++)
            {
                spellsRect[i] = new Rectangle((int)(MainGame.ScreenX / 2 - TexturesManager.PowerBar.Width / 2 + 5 + delta.X * i),
                                              (int)(MainGame.ScreenY - TexturesManager.PowerBar.Height + 5 + delta.Y * i),
                                                spells[i].Icon.Width, spells[i].Icon.Height);
            }
        }
Esempio n. 6
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 protected Entity(GameScreen game)
 {
     Game = game;
     Position = new Vector2(RandomManager.Next(100, 200), RandomManager.Next(100, 200)); // Juste pour les tests
 }