Esempio n. 1
0
 public override void Update(GameTime gameTime, Game1 game)
 {
     if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
     {
         game.Exit();
     }
     if (Keyboard.GetState().IsKeyDown(Keys.Enter))
     {
         game.MenuChange(Game1.gameState.Playing);
     }
 }