Esempio n. 1
0
        public virtual void Release()
        {
            _isDead = true;

            for (int i = 0; i < _components.Count; i++)
            {
                _components[i].Release();
            }
            _components.Clear();

            SnakerNode node = _head;

            while (node != null)
            {
                // release node...
                node.Release();

                node = node.NextNode;
            }
            _head   = null;
            _tail   = null;
            hitNode = null;

            enegy        = 0;
            _ownerPlayer = null;

            _view = null;
        }
Esempio n. 2
0
        public Snaker(PlayerData player, Vector3 initPos, float initSpeed = 0f)
        {
            _ownerPlayer = player;

            // load table
            _data = CSVTableLoader.GetTableContainer("Snaker").GetRow(player.snakerData.id.ToString());

            _head = new SnakerHead();
            _head.InitData(_data["Head"].IntValue, 0, this, initPos);
            _tail = new SnakerTail();
            _tail.InitData(_data["Tail"].IntValue, 0, this, initPos);

            _head.SetNextNode(_tail);
            _tail.SetPrevNode(_head);

            _components = new List <SnakerComponent>();

            if (_ownerPlayer.aiID > 0)
            {
                SnakerAI ai = new SnakerAI(this, _ownerPlayer.aiID);
                _components.Add(ai);
            }

            _isDead = false;

            // input
            _moveSpeed      = initSpeed;
            _inputDirection = new Vector3();
            _moveDirection  = new Vector3(0f, 1f, 0f);

            enegy      = 0;
            pre_length = -1;
            pre_count  = 0;
            hitNode    = null;

            // init snaker nodes
            AddNode(InitLength, initPos);
        }