protected internal override void OnClose(object userData) #endif { m_ProcedureMenu = null; base.OnClose(userData); }
protected internal override void OnOpen(object userData) #endif { base.OnOpen(userData); m_ProcedureMenu = (ProcedureMenu)userData; if (m_ProcedureMenu == null) { Log.Warning("ProcedureMenu is invalid when open MenuForm."); return; } RoleData role = GameManager.Instance.GetRoleData(); if (role != null) { role.token.SubscribeToText(Textrecv); } // PlayerStateInit s = new PlayerStateInit(); // s.star }