public override List <GamePlayer> GetCanChooseTarget() { return(GameFacade.GetCurrentCardGame().GetGamePlayersByCamp(self_player.CampType)); }
public override void SetGameTarget(GamePlayer player) { base.SetGameTarget(player); m_gameplayer = GameFacade.GetCurrentCardGame().GetAllGamePlayers(); }
public override void OnEndProgress() { GameFacade.GetCurrentCardGame().SetAuthorization(m_getRoundPlayer); }
public override void OnAwake() { GameFacade.SetCurrentGame(this); }