public GameDrawer(GameOnMainWindow gameOnMainWindow, Game game) { this.gameOnMainWindow = gameOnMainWindow; this.game = game; // game.NewTurnStarted += gameOnMainWindow.RenderTurn(); game.NewTurnStarted += new NewTurnStartedEventHandler(game_NewTurnStarted); }
public GameOnMainWindow() { InitializeComponent(); Game game = new Game(); game.AddPerson(); GameDrawer drawer = new GameDrawer(this, game); GameInputGatherer gatherer = new GameInputGatherer(this, game); game.Start(); }