Esempio n. 1
0
        public static Point AddPointsToroid(this Point point1, Point point2, PieceGrid grid)
        {
            Point next;

            next = point1 + point2;
            if (grid.IsOutOfBounds(next))
            {
                if (next.X < 0)
                {
                    next.X = (grid.Size) + next.X;
                }
                if (next.Y < 0)
                {
                    next.Y = (grid.Size) + next.Y;
                }
                if (next.X > grid.Size - 1)
                {
                    next.X = next.X - (grid.Size);
                }
                if (next.Y > grid.Size - 1)
                {
                    next.Y = next.Y - (grid.Size);
                }
            }
            return(next);
        }
Esempio n. 2
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        public static IEnumerable <Point> GetAdjacentPointsToroid(this Point centerPoint, PieceGrid grid, NeighborhoodOrder neighborhoodOrder)
        {
            int[] order = GetRuleOrderArray(neighborhoodOrder);

            Point next;

            for (int i = 0; i < order.Length; i++)
            {
                next = centerPoint;
                next.Add(AdjacentPointDeltas[order[i]]);
                if (grid.IsOutOfBounds(next))
                {
                    if (next.X < 0)
                    {
                        next.X = grid.Size - 1;
                    }
                    if (next.Y < 0)
                    {
                        next.Y = grid.Size - 1;
                    }
                    if (next.X > grid.Size - 1)
                    {
                        next.X = 0;
                    }
                    if (next.Y > grid.Size - 1)
                    {
                        next.Y = 0;
                    }
                }
                yield return(next);
            }
        }
Esempio n. 3
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        public static IEnumerable <Point> GetAdjacentPointsNotOutOfBounds(this Point centerPoint, PieceGrid grid, NeighborhoodOrder neighborhoodOrder)
        {
            int[] order = GetRuleOrderArray(neighborhoodOrder);

            Point next;

            for (int i = 0; i < order.Length; i++)
            {
                next = centerPoint;
                next.Add(AdjacentPointDeltas[order[i]]);
                if (grid.IsOutOfBounds(next))
                {
                    continue;
                }
                yield return(next);
            }
        }
Esempio n. 4
0
 public Board(int size)
 {
     PieceGrid = new PieceGrid(size);
 }