public void EvaluateSiblings(World world) { var livingSiblings = 0; for (Int32 degree = 0; degree < 360; degree += 45) { var sibling = world.Sibling(X, Y, degree); if (sibling != null && sibling.Alive) livingSiblings++; } LivingSiblings = livingSiblings; }
static void Main(string[] args) { Console.SetWindowSize(80, 25); var world = new World(79, 24); for (Int32 x = 22; x < 30; x++ ) world.Grid[x, 10].Alive = true; for (Int32 times = 0; times < 50; times++ ) { world.Iterate(); for (Int32 y = world.Grid.GetLowerBound(1); y < world.Grid.GetUpperBound(1); y++) { for (Int32 x = world.Grid.GetLowerBound(0); x < world.Grid.GetUpperBound(0); x++) { Console.SetCursorPosition(x, y); if (world.Grid[x, y].Alive) Console.Write('■'); else Console.Write(' '); } } } }