Esempio n. 1
0
        static void Main(string[] args)
        {// initial state
            int[][] gridRepresentationArray =
                new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
                              new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } };

            // Instantiate arrays
            var size       = new Point(25, 60);
            var cellsLines = new List <List <int> >(size.X);

            //cellsBuffer = new Listt<bool>(360);

            var random = new Random();

            // Initialization of cells
            for (int x = 0; x < size.X; x++)
            {
                cellsLines.Add(new List <int>(size.Y));
                for (int y = 0; y < size.Y; y++)
                {
                    int state = random.Next(100);
                    if (state > 15)
                    {
                        state = 0;
                    }
                    else
                    {
                        state = 1;
                    }
                    cellsLines[x].Add(state); // Save state of each cell
                }
            }

            Grid grid = new Grid(cellsLines);            //new Grid(gridRepresentationArray;

            int i = 1;

            Console.WriteLine("State before evolution");
            grid.Display();

            while (grid.AnyALive())
            {
                Console.WriteLine("State after {0} evolution", i);
                grid.Display();
                grid.Evolve();
                i++;

                Task.Delay(1000).Wait();
            }
            Console.Clear();
            grid.Display();
        }