Esempio n. 1
0
        public static void Main(string[] args)
        {
            timeOfLastEvolution = DateTime.Now;

            Console.SetWindowSize(150, 50);
            Console.SetWindowPosition(0, 0);
            Console.CursorVisible = false;

            Console.CancelKeyPress += (sender, args) =>
            {
                isRunning = false;
                Console.WriteLine("\nQuitting Application");
                Thread.Sleep(2000);
                Environment.Exit(0);
            };

            while (isRunning)
            {
                while (Console.KeyAvailable == false)
                {
                    if (needsRedraw)
                    {
                        Console.SetCursorPosition(0, 0);
                        Console.CursorVisible = false;
                        PrintInfo();
                        PrintGrid();
                        needsRedraw = false;
                    }
                    if ((DateTime.Now - timeOfLastEvolution).TotalMilliseconds
                        >= sleepAmount)
                    {
                        if (!isPaused)
                        {
                            grid.NextGeneration();
                            timeOfLastEvolution = DateTime.Now;
                            needsRedraw         = true;
                        }
                    }
                }
                ConsoleKey key = Console.ReadKey(true).Key;
                needsRedraw = true;
                switch (key)
                {
                case ConsoleKey.F1:
                    enableMoreInfo = !enableMoreInfo;
                    break;

                case ConsoleKey.F5:
                    grid = new GameGrid();
                    timeOfLastEvolution = DateTime.Now;
                    break;

                case ConsoleKey.UpArrow:
                    sleepAmount += SleepIncrement;
                    break;

                case ConsoleKey.DownArrow:
                    sleepAmount -= sleepAmount < SleepIncrement ?
                                   sleepAmount : SleepIncrement;
                    break;

                case ConsoleKey.P:
                    isPaused = !isPaused;
                    break;

                default:
                    needsRedraw = false;
                    break;
                }
            }
        }
 public void GridTenYear()
 {
     initAll();
     GameGrid g = new GameGrid(Tuple.Create(8, 8));
     foreach (List<GameCell> cells in g.Cells)
         for (int i = 0; i < 8; i++)
         {
             cells.Add(new GameCell(100, 20, 1f));
         }
     g.GridSim(10 * 365, 1);
 }
 public void GridTestOneDay()
 {
     initAll();
     GameGrid g = new GameGrid(Tuple.Create(8, 8));
     foreach (List<GameCell> cells in g.Cells)
     {
         for (int i = 0; i < 8; i++)
         {
             cells.Add(new GameCell(0, 0, 1f));
         }
     }
     // g.Cells[0][0] = new Cell(2, 2, 1f);
     g.GridOneDaySim();
 }
Esempio n. 4
0
        protected override void Initialize()
        {
            base.Initialize();
            ticks = 0;
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
            int width = graphics.PreferredBackBufferWidth;
            int height = graphics.PreferredBackBufferHeight;
            Texture2D texture = this.Content.Load<Texture2D>("alive");
            Texture2D dead = this.Content.Load<Texture2D>("dead");
            mouse = this.Content.Load<Texture2D>("mouse-pointer");

            m_Cell = new Cell[height/10-10, width/10];

            int cols = 0;
            int rows = 0;

            for (int row = 0; row < height/10-10; row++)
            {
                cols = 0;
                m_Cell[row, 0] = new Cell(0,row, cols, rows,10,graphics.GraphicsDevice, spriteBatch, texture, dead);
                //m_Cell[row, 0].IsAlive = true;

                for (int col = 1; col < width/10; col++)
                {
                    cols += 10/*replace with width*/ + 2;
                    m_Cell[row, col] = new Cell(col,row,cols,rows,10,graphics.GraphicsDevice, spriteBatch, texture, dead);
                }
                rows += 10 + 2;
            }

            grid = new GameGrid(width/10, height/10-10, m_Cell,
                                graphics.GraphicsDevice, spriteBatch, this);
        }