/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; instance = this; //time management IsFixedTimeStep = true; TargetElapsedTime = TimeSpan.FromSeconds(1.0f / FramePerSecond); //size of the board with respect to width and height multiplied by the width of the sprite boardSize = new Vector2(cellnoX, cellnoY) * cellSize; //setting the window screen to be the same size as the board size graphics.PreferredBackBufferWidth = (int)boardSize.X; graphics.PreferredBackBufferHeight = (int)boardSize.Y; graphics.ApplyChanges(); IsMouseVisible = true; }
public void StartGame() { game = new Game1(); game.Run(); }