Esempio n. 1
0
 static void Main()
 {
     Application.EnableVisualStyles();
     Application.SetCompatibleTextRenderingDefault(false);
     // Initialize the states directory
     Datastore.CreateGeneralStateDirectory();
     // Initialize the scores directory
     Datastore.CreateScoresDirectory();
     // Creates the application's game manager
     Application.Run(new StartForm(new GameManager()));
 }
Esempio n. 2
0
        /// <summary>
        /// Ends the current simulation and opens leaderboard
        /// </summary>
        /// <returns> True if the user's simulation meets the criteria to end the game and false otherwise </returns>
        public bool GameOver()
        {
            // Calculate the score given the current state of the grid
            int gridScore = CalculateScore();
            // A game over occurs if the grid score is 0 or the score has been stable for the next generations
            bool gameOver = gridScore == 0 || currentState.isScoreStable(gridScore);

            // Check if a game over occurs
            if (gameOver)
            {
                // Save this user's highest score
                Datastore.AddScore(Username, HighestConcurrentScore);
                return(true);
            }
            // Otherwise, the game continues
            return(false);
        }
Esempio n. 3
0
        /// <summary>
        /// Display the highest recorded concurrent scores
        /// </summary>
        private void DisplayScores()
        {
            // Get all the scores
            List <KeyValuePair <string, int> > allScores = Datastore.GetAllHighestConcurrentScores();
            // Sort the scores in descending order, and only select the top 5
            var sortedScores =
                (from score
                 in allScores
                 orderby score.Value
                 descending
                 select score).Take(5);
            // Display the scores
            int curScoreLabel = 0;

            foreach (var score in sortedScores)
            {
                // Go to the next score label while populating the text of this one
                scoreLabels[curScoreLabel++].Text = $"{ score.Key }: { score.Value }";
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Loads a state with the given name
 /// </summary>
 /// <param name="name"></param>
 public void SaveState(string name)
 {
     Datastore.SaveState(currentState, name);
 }
Esempio n. 5
0
 /// <summary>
 /// Loads the current state
 /// </summary>
 /// <param name="statePath"></param>
 public void LoadState(string statePath)
 {
     Datastore.LoadState(currentState, statePath);
 }