private void WorldReady(List<WorldObject> worldObjects, GameInfoLoader gameInfoLoader) { if (worldObjects == null) { var alert = new Alert(ControlManager.Manager, "That world has become corrupt!\nPlease choose or create a different world", "Invalid world!"); ControlManager.Add(alert); return; } var playerList = new Player[_playerCount]; var i = 0; foreach (var tabPage in _tabs.TabPages) { if (tabPage == _gameInfoTab) continue; var player = playerList[i] = _playerObjectEditors[tabPage].CreateInstance(); player.Cash = Constants.GameRules.StartingCash; player.Gender = Constants.DefaultPlayerInfo.NamesAndColors.First(tuple => tuple.Item2 == player.PlayerColor).Item3; player.InitializeContent(Content); // Give them their basic car transport player.SetTransport(TransportType.Car); i++; } var gameInfo = new GameInfo(worldObjects, playerList, gameInfoLoader.AgeCounterTarget, gameInfoLoader.GameRuleType); var level = new Level(gameInfo); ScreenManager.AddGameLayer(level); ScreenManager.SwapScreens(this, level); }