public Score Start(bool auto)
        {
            LoadDataSets();

            Team = TeamViewModel.Instance;

            if (auto)
            {
                while (Team.Dataset.Count > 0)                     //checks if the character's team is not zero
                {
                    round++;                                       //round value will increase
                    battle.SetBattleController(round);             //Batllecontroller will start to work
                    GameScore      = battle.AutoBattle(GameScore); //GameScore will be assigned
                    GameScore.Auto = true;
                }
                ReportScore();
            }
            else
            {
                round++;                                      //round value will increase
                battle.SetBattleController(round);            //Maunal battle will start when its not auto
                GameScore.Auto = false;
                int result = battle.MonstersFight(GameScore); //get to a character's turn or the game is over
                if (result == 0)                              //game is over
                {
                    GameScore = battle.BattleEnd(GameScore);
                    ReportScore();
                }
            }
            return(GameScore);
        }
        public Score Start(bool auto)
        {
            TeamViewModel    Team   = TeamViewModel.Instance;
            BattleController battle = new BattleController();
            int Miracle             = 1;

            while (Team.Dataset.Count > 0)
            {
                round++;
                int    Potions = 6;
                int    Volcano = 20;
                string message = "";
                Debug.WriteLine("New Round " + round.ToString());
                foreach (var character in Team.Dataset)
                {
                    character.CanFocusAttack = true;
                }
                if (GameGlobals.EnableRandomBadThings == true)
                {
                    int    dateSeed = DateTime.Now.Millisecond;
                    Random rand     = new Random(dateSeed);
                    Volcano = rand.Next(1, 21);
                    //Volcano = 4; //to force one of the effects
                    if (GameGlobals.DisableRandomNumbers)
                    {
                        Volcano = 20;
                    }
                    if (Volcano == 1)
                    {
                        foreach (var character in Team.Dataset)
                        {
                            character.CurrHealth = character.MaxHealth;
                        }
                        message = "Volcano erupted, characters feel stronger";
                    }
                    if (Volcano == 2)
                    {
                        foreach (var character in Team.Dataset)
                        {
                            double damage = character.CurrHealth * .2;
                            character.CurrHealth -= (int)Math.Ceiling(damage);
                            if (character.CurrHealth < 1)
                            {
                                character.CurrHealth = 1;
                            }
                        }
                        message = "Volcano erupted, characters are sickened by the fumes";
                    }
                    if (Volcano > 4)
                    {
                        message = "Volcano did not explode";
                    }
                }
                if (auto)
                {
                    battle.SetBattleController(round);
                    if (Volcano == 3)
                    {
                        foreach (var monster in battle.CurrMonsters.Dataset)
                        {
                            double damage = monster.CurrHealth * .2;
                            monster.CurrHealth -= (int)Math.Ceiling(damage);
                            if (monster.CurrHealth < 1)
                            {
                                monster.CurrHealth = 1;
                            }
                        }
                        message = "Volcano erupted, falling ash hurts the monsters";
                    }
                    if (Volcano == 4)
                    {
                        MonsterController mc = new MonsterController();
                        Creature          strongestMonster = null;
                        int strongest = 0;
                        foreach (var monster in battle.CurrMonsters.Dataset)
                        {
                            int newStrongest = monster.CurrHealth + mc.GetBaseAttack(monster);
                            if (strongest < newStrongest)
                            {
                                strongest        = newStrongest;
                                strongestMonster = monster;
                            }
                        }

                        message = "Volcano erupted, " + strongestMonster.Name + " ran to watch";
                        battle.CurrMonsters.Dataset.Remove(strongestMonster);
                        battle.TurnOrder.Remove(strongestMonster);
                        battle.GameBoardRemove(strongestMonster);
                    }
                    if (GameGlobals.EnableRandomBadThings == true)
                    {
                        Debug.WriteLine(message);
                    }
                    GameScore      = battle.AutoBattle(GameScore, round, Potions, Miracle);
                    GameScore.Auto = true;
                }
                else
                {
                    GameScore.Auto = false;
                    battle.Battle();
                }
            }
            return(ReportScore());
        }