Esempio n. 1
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 void IGameServerListener <ServerPlayer> .GameServerPlayerDidDisconnect(ServerPlayer player) => disconnectedPlayers.Add(player);
Esempio n. 2
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 void IGameServerListener <ServerPlayer> .GameServerDidReceiveClientMessage(MessageContainer container, ServerPlayer player) => Assert.NotNull(player);
Esempio n. 3
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 void IGameServerListener <ServerPlayer> .GameServerPlayerDidConnect(ServerPlayer player, Channel _) => connectedPlayers.Add(player);