Esempio n. 1
0
 void box_Accepted(object sender, EventArgs e)
 {
     m_UpgradeValue.Upgrade();
     NextUpgradeCostString.Text = m_UpgradeValue.GetUpgradeCost().ToString();
     LevelString.Text           = "Level: " + m_UpgradeValue.GetUpgradeLevel().ToString();
     UpgradeMenuScreen.SetFieldValue(this.m_UpgradeField, m_UpgradeValue);
 }
Esempio n. 2
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        public void DrawSelection(UpgradeMenuScreen screen, GameTime gameTime)
        {
            SpriteBatch spriteBatch = screen.ScreenManager.SpriteBatch;

            spriteBatch.Draw(texture, CurrentSelectionAreaRec, m_color);
            if (m_UpgradeSlots == null)
            {
                return;
            }
            foreach (UpgradeSlot slot in m_UpgradeSlots)
            {
                slot.Draw(spriteBatch);
            }
        }
Esempio n. 3
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        public void Draw(UpgradeMenuScreen screen, GameTime gameTime)
        {
            // Modify the alpha to fade text out during transitions.
            Color color = Color.White;

            color *= screen.TransitionAlpha;

            // Draw text, centered on the middle of each line.
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch   spriteBatch   = screenManager.SpriteBatch;
            SpriteFont    font          = screenManager.Font;

            Vector2 origin = font.MeasureString(text) / 2;

            spriteBatch.Draw(texture, CurrentPosition, m_color);
            spriteBatch.DrawString(font, text, new Vector2(CurrentPosition.X + CurrentPosition.Width / 2, CurrentPosition.Y + CurrentPosition.Height / 2), color, Utilities.DegreesToRadians(90f),
                                   origin, 1.0f, SpriteEffects.None, 0);
        }