Esempio n. 1
0
        public Model()
        {
            this.Children = new List <ModelPart>();
            ModelPart Root = new ModelPart();

            ModelVertex[] vertices = new ModelVertex[8];
            vertices[0] = new ModelVertex(new Vector3(-1.5f, 0.5f, -0.5f), Color.DarkGray);
            vertices[1] = new ModelVertex(new Vector3(0.5f, 0.2f, 0.2f), Color.DarkGray);
            vertices[2] = new ModelVertex(new Vector3(-1.5f, 0.5f, 0.5f), Color.DarkGray);
            vertices[3] = new ModelVertex(new Vector3(0.5f, 0.2f, -0.2f), Color.DarkGray);

            vertices[4] = new ModelVertex(new Vector3(-1.5f, -0.5f, -0.5f), Color.DarkGray);
            vertices[5] = new ModelVertex(new Vector3(0.5f, -0.2f, 0.2f), Color.DarkGray);
            vertices[6] = new ModelVertex(new Vector3(-1.5f, -0.5f, 0.5f), Color.DarkGray);
            vertices[7] = new ModelVertex(new Vector3(0.5f, -0.2f, -0.2f), Color.DarkGray);
            Root.SetVertices(vertices);
            Root.SetIndices(new int[] { //--,++,-+/--,+-,++
                0, 1, 2, 0, 3, 1
                , 4, 6, 5, 4, 5, 7
                , 4, 2, 6, 4, 0, 2
                , 7, 5, 1, 7, 1, 3
                , 6, 2, 1, 6, 1, 5
                , 4, 3, 0, 4, 7, 3
            });

            ModelPart leg;
            ModelPart eye;

            leg            = new TestParts.PartBugLeg();
            eye            = new TestParts.PartLight(Color.Blue);
            eye.BoneFactor = 0.33f;

            leg.Append(eye, Matrix.CreateTranslation(new Vector3(0.2f, 0.8f, 0.0f)));
            Root.Append(leg, Matrix.CreateRotationY((float)Math.PI * 0.3f) * Matrix.CreateTranslation(new Vector3(0.4f, 0, -0.5f)));
            leg = new TestParts.PartBugLeg();
            leg.Animation.SetPhase(0.5f);
            Root.Append(leg, Matrix.CreateRotationY((float)Math.PI * 0.5f) * Matrix.CreateTranslation(new Vector3(0, 0, -0.5f)));
            leg = new TestParts.PartBugLeg();
            Root.Append(leg, Matrix.CreateRotationY((float)Math.PI * 0.8f) * Matrix.CreateTranslation(new Vector3(-0.4f, 0, -0.5f)));

            leg = new TestParts.PartBugLeg(true);
            leg.Animation.SetPhase(0.5f);
            eye            = new TestParts.PartLight(Color.Blue);
            eye.BoneFactor = 0.33f;
            leg.Append(eye, Matrix.CreateTranslation(new Vector3(0.2f, 0.8f, 0.0f)));

            Root.Append(leg, Matrix.CreateRotationY((float)Math.PI * 1.8f) * Matrix.CreateTranslation(new Vector3(0.4f, 0, 0.5f)));
            leg = new TestParts.PartBugLeg(true);
            Root.Append(leg, Matrix.CreateRotationY((float)Math.PI * 1.5f) * Matrix.CreateTranslation(new Vector3(0, 0, 0.5f)));
            leg = new TestParts.PartBugLeg(true);
            leg.Animation.SetPhase(0.5f);
            Root.Append(leg, Matrix.CreateRotationY((float)Math.PI * 1.3f) * Matrix.CreateTranslation(new Vector3(-0.4f, 0, 0.5f)));

            this.Children.Add(Root);
        }
Esempio n. 2
0
        ModelPart ReadPart()
        {
            ModelPart result = new ModelPart();

            LineSplitter       ls       = new LineSplitter(lines[state.LineNumber]);
            List <ModelVertex> vertices = new List <ModelVertex>();

            while (ls.Next() != "#endpart")
            {
                ls.Reset();
                switch (ls.Next())
                {
                case "#beginpoints":
                {
                    state.LineNumber++;
                    result.SetVertices(this.ReadPoints());
                    break;
                }

                case "#beginmesh":
                {
                    state.LineNumber++;
                    result.SetIndices(this.ReadMesh());
                    break;
                }

                case "#texture":     //TODO: set part's tex
                {
                    result.TextureName = ls.NextQuoted();
                    if (!Textures.Contains(result.TextureName))
                    {
                        Textures.Add(result.TextureName);
                    }
                    break;
                }

                case "#billboard":     //TODO: turn into PartLight, set tex and bb type
                {
                    result = ReadBB(ls);
                    break;
                }

                default:     //throw an error or something lol
                {
                    break;
                }
                }
                state.LineNumber++;
                ls = new LineSplitter(lines[state.LineNumber]);
            }

            return(result);
        }