public override XmlObject Export() { MapMonsterGroup data = new MapMonsterGroup(); data.Id = Id; data.RegionID = RegionID; data.UnlockBarrierId = BarrierID; data.RebornCD = RebornCD; data.MaxCount = MaxCount; data.MonsterID = MonsterID; data.TriggerResult = TriggerResult; return(data); }
public override void Import(XmlObject pData, bool pBuild) { data = pData as MapMonsterGroup; Id = data.Id; RebornCD = data.RebornCD; MaxCount = data.MaxCount; MonsterID = data.MonsterID; TriggerResult = data.TriggerResult; HolderRegion pHolder = GameEntry.Level.GetHolder(MapHolderType.Region) as HolderRegion; this.Region = pHolder.FindElement(data.RegionID); this.Build(); this.SetName(); }
public override void Read(XmlNode os) { foreach (XmlNode current in XmlObject.GetChilds(os)) { switch (current.Name) { case "Id": this.Id = ReadInt(current); break; case "Delay": this.Delay = ReadFloat(current); break; case "MapName": this.MapName = ReadString(current); break; case "MapPath": this.MapPath = ReadString(current); break; case "AllowRide": this.AllowRide = ReadBool(current); break; case "AllowPK": this.AllowPK = ReadBool(current); break; case "AllowTrade": this.AllowTrade = ReadBool(current); break; case "AllowFight": this.AllowFight = ReadBool(current); break; case "Ally": this.Ally = new MapBorn(); this.Ally.Read(current); break; case "Enemy": this.Enemy = new MapBorn(); this.Enemy.Read(current); break; case "Neutral": this.Neutral = new MapBorn(); this.Neutral.Read(current); break; case "Barriers": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapBarrier data = new MapBarrier(); data.Read(pNode); this.Barriers.Add(data); }); break; case "Portals": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapPortal data = new MapPortal(); data.Read(pNode); this.Portals.Add(data); }); break; case "Regions": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapRegion data = ReadDynamicObject <MapRegion>(pNode); this.Regions.Add(data); }); break; case "MonsterGroups": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapMonsterGroup data = new MapMonsterGroup(); data.Read(pNode); this.MonsterGroups.Add(data); }); break; case "MineGroups": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapMineGroup data = new MapMineGroup(); data.Read(pNode); this.MineGroups.Add(data); }); break; case "WaveSets": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapWaveSet data = new MapWaveSet(); data.Read(pNode); this.WaveSets.Add(data); }); break; case "Npcs": XmlObject.GetChilds(current).ForEach(delegate(XmlNode pNode) { MapNpc data = new MapNpc(); data.Read(pNode); this.Npcs.Add(data); }); break; } } }