public TextRenderState(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("font.fnt")); _helloWorld = new Text("Hello", _font); }
public FramesTestState(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("font.fnt")); _fpsText = new Text("FPS: ", _font); }
public TextWrapTest(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("font.fnt")); _longText = new Text("The quick brown fox jumps over the lazy dog", _font, 400); }
public void Render() { Gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); _fpsText = new Text("FPS: " + _fps.CurrentFPS.ToString("00.0"), _font); _renderer.DrawText(_fpsText); _renderer.Render(); for (int i = 0; i<1000; i++) { _renderer.DrawText(_fpsText); } }
public SpecialEffectState(TextureManager manager) { _font = new Font(manager.Get("font"), FontParser.Parse("font.fnt")); _text = new Text("Hello", _font); }