Esempio n. 1
0
        public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            base.OnStateEnter(animator, stateInfo, layerIndex);

            //Make the entity reference
            if (m_pokeball == null)
            {
                m_pokeball = animator.gameObject.GetComponent <Pokeball>();
            }

            //Search each state and compare the states array, if it find ones, then, notify
            foreach (var state in states)
            {
                if (Animator.StringToHash(state) == stateInfo.shortNameHash) //NameHash is the only way to identify the animator state
                {
                    try
                    {
                        m_pokeball.ChangeState(state); //change the state, the entity will notify its state
                    }
                    catch (Exception e)
                    {
                    }
                }
            }
        }
Esempio n. 2
0
        protected override void ConfigEntity(GameObject entity)
        {
            lastPokeball = entity.GetComponent <Pokeball>();
            lastPokeball.ConfigEntity();

            handIsEmpty = false;
        }