Esempio n. 1
0
        public static Player GetPlayer(Player newPlayer, List <Player> myPlayers)
        {
            // Local variables
            string inputString;
            Player myPlayer = new Player(0, null, 0, 0, 0, 0, null, null, null);

            StandardMessages.PromptPlayerSignIn();
            inputString = Console.ReadLine();
            switch (inputString)
            {
            case "1":
                newPlayer               = CreatePlayerFile(newPlayer);
                myPlayer.ID             = newPlayer.ID;
                myPlayer.Name           = newPlayer.Name;
                myPlayer.PlayerPassword = newPlayer.PlayerPassword;
                myPlayer.PlayerClass    = newPlayer.PlayerClass;
                myPlayer.PlayerRace     = newPlayer.PlayerRace;
                return(myPlayer);

            case "2":
                GetReturningPlayer(newPlayer, myPlayers);
                myPlayer.ID             = newPlayer.ID;
                myPlayer.Name           = newPlayer.Name;
                myPlayer.PlayerPassword = newPlayer.PlayerPassword;
                myPlayer.PlayerClass    = newPlayer.PlayerClass;
                myPlayer.PlayerRace     = newPlayer.PlayerRace;
                return(myPlayer);

            default:
                Console.WriteLine("ERROR: You must enter 1 or 2 to select an option.");
                return(null);
            }
        }
Esempio n. 2
0
        public static Player GetReturningPlayer(Player myPlayer, List <Player> myPlayers)
        {
            // Local variables
            string inputString  = null;
            int    playerCount  = 0;
            int    playerChoice = 0;

            myPlayers = GetPlayers(myPlayer);
            bool playerVerified = false;


            do
            {
                foreach (Player player in myPlayers)
                {
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine($"{player.ID}. {player.Name} - {player.PlayerRace} {player.PlayerClass}");
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    playerCount++;
                }

                do
                {
                    Console.Write("Enter a number to choose a character profile: ");
                    playerChoice = int.Parse(Console.ReadLine());
                } while (playerChoice > playerCount || playerChoice <= 0);

                myPlayer.ID             = myPlayers[playerChoice - 1].ID;
                myPlayer.Name           = myPlayers[playerChoice - 1].Name;
                myPlayer.PlayerPassword = myPlayers[playerChoice - 1].PlayerPassword;
                myPlayer.PlayerClass    = myPlayers[playerChoice - 1].PlayerClass;
                myPlayer.PlayerRace     = myPlayers[playerChoice - 1].PlayerRace;

                int passwordAttempts = 0;

                while (inputString != myPlayer.PlayerPassword && passwordAttempts < 3)
                {
                    inputString = StandardMessages.PromptPlayerPassword();

                    if (inputString == myPlayer.PlayerPassword)
                    {
                        playerVerified = true;
                    }
                    else
                    {
                        passwordAttempts++;
                    }
                }
            } while (playerVerified == false);

            return(myPlayer);
        }
Esempio n. 3
0
        public static Player CreatePlayerFile(Player myPlayer)
        {
            // Local variables
            int playerCount = -1;

            try
            {
                List <Player> myPlayers = new List <Player>();

                List <string> lines = File.ReadAllLines("Players.csv").ToList();

                foreach (var line in lines)
                {
                    playerCount++;
                }

                myPlayer.ID = playerCount + 1;

                myPlayer.Name = StandardMessages.PromptPlayerName();

                myPlayer.PlayerPassword = StandardMessages.PromptPlayerPassword();
                // TODO validate password

                do
                {
                    myPlayer.PlayerRace = GetNewPlayerRace(StandardMessages.PromptPlayerRace());
                } while (myPlayer.PlayerRace == null);


                do
                {
                    myPlayer.PlayerClass = GetNewPlayerClass(StandardMessages.PromptPlayerClass());
                } while (myPlayer.PlayerClass == null);


                lines.Add($"{myPlayer.ID},{myPlayer.Name},{myPlayer.PlayerPassword},{myPlayer.PlayerClass},{myPlayer.PlayerRace}");

                File.WriteAllLines("Players.csv", lines);

                return(myPlayer);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Data Write Error from PlayerFile.cs", ex);
                return(null);
            }
        }