Esempio n. 1
0
        public override void Load()
        {
            tiledMap = new Map("Content/level3.tmx");
            base.Load();
            fond = new DrawableImage(mainGame.Content.Load <Texture2D>("FOND_EXPORT"), new Vector2(960, 540));
            tiledMap.Load(mainGame, windowWidth, windowHeight);
            // TODO: use this.Content to load your game content here

            Debug.WriteLine("Load TestScene");
            consolas = mainGame.Content.Load <SpriteFont>("Consolas");

            player.Load(mainGame);
            player.CurrentPlayerCharacter.CurrentPosition = new Vector2(300, 300);
            grid = new DrawableImage(mainGame.Content.Load <Texture2D>("grid"), Vector2.Zero);


            base.Load();
        }
Esempio n. 2
0
 public override void Load()
 {
     base.Load();
     fond = new DrawableImage(mainGame.Content.Load <Texture2D>("fin_v0"), new Vector2(960, 540));
 }