public void doDecorateItemEvent()
        {
            bool deleteEventTrigger = false;

            //m_eventCanTriggerCount = m_eventList.Count;
            if (null != m_eventList && m_eventList.Count > 0)
            {
                for (int i = 0; i < m_eventList.Count;)
                {
                    GameEventConfig e = m_eventList[i];
                    deleteEventTrigger = doEventTrigger(e);
                    if (deleteEventTrigger)
                    {
                        m_eventList.Remove(e); //需要删除的事件
                    }
                    else
                    {
                        i++;
                    }
                }
            }
        }
        //加个返回值判断下事件触发了需不要删除
        bool doEventTrigger(GameEventConfig gEvent)
        {
            bool deleteEventTrigger = true; //默认触发了就删掉, 除非触发失败或者事件可以多次触发

            if (!isEventTrigger(gEvent.eventTriggers))
            {
                return(false); //不能触发事件就返回
            }
            DecorateType eventType = gEvent.eventType;

            //Debug.Log("SceneDecorateItem::doTrigger: " + m_eDecType);
            if (eventType == DecorateType.DecType_Random)
            {
                if (null != m_lDecList && m_lDecList.Count > 0)
                {
                    int randInt = Random.Range(0, m_lDecList.Count - 1);
                    m_spRenderer.sprite = m_lDecList[randInt];
                    if (true == m_bNeedFall)
                    {
                        if (m_gColliderGo.transform.position.x <= transform.position.x)
                        {
                            m_vEulerRotation   = this.transform.localEulerAngles;
                            m_vEulerRotation.z = -90.0f;
                            this.transform.localEulerAngles = m_vEulerRotation;
                        }
                        else
                        {
                            m_vEulerRotation   = this.transform.localEulerAngles;
                            m_vEulerRotation.z = 90.0f;
                            this.transform.localEulerAngles = m_vEulerRotation;
                        }
                    }
                }
            }
            else if (eventType == DecorateType.DecType_Talk)
            {
                if (null == DialogManage.m_me)
                {
                    return(false);
                }
                else if (gEvent.eventResult > 0)
                {
                    DialogManage.m_me.StartDialogByID(gEvent.eventResult);
                }
            }
            else if (eventType == DecorateType.DecType_GetItem)
            {
                if (null == GameManager.instance)
                {
                    return(false);
                }
                else if (gEvent.eventResult > 0)
                {
                    GameManager.instance.AddItemToPlayer(gEvent.eventResult);
                }
            }
            else if (eventType == DecorateType.DecType_GameOver)
            {
                if (null == GameManager.instance)
                {
                    return(false);
                }
                else if (gEvent.eventResult > 0)
                {
                    //GameManager.instance.GameOver(); 暂时就让他自己走吧
                }
            }

            destroyTouchItem();
            if (deleteEventTrigger)
            {
                deleteEventTrigger = gEvent.isRepeat == 0; //可以重复触发的事件不能删除,不能重复触发的触发完删除
            }

            return(deleteEventTrigger);
        }