private void Awake() { _pushButtons = new GameInput.PushButton[] { new GameInput.PushButton(KeyCode.D, moveRight), new GameInput.PushButton(KeyCode.A, moveLeft), new GameInput.PushButton(KeyCode.W, moveUp), new GameInput.PushButton(KeyCode.S, moveDown), new GameInput.PushButton(KeyCode.Space, spawnRocket) }; attachActionsScanner(_replayRecorder); _replayRecorder.startNewRecording(); }
private void Awake() { _playReplayPushButton = new GameInput.PushButton(KeyCode.Q, performTest); _startingPlayerSpaceShipPosition = _playerSpaceShip.transform.position; }